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Hex of Steel News

5.5.4

[h2]Additions :[/h2]
  • Engineers to Romania.


[h2]Changes :[/h2]
  • You cannot move after you attack anymore. You can still move before you attack though (doesn’t apply to recon units and planes).
  • Recon heavy planes (in the strat bomber category) cannot be used to raze cities anymore.
  • When a unit surrenders, it will now have 30 HP, not 15HP.
  • V1s are cheaper.
  • V1s have random damage from 0 to 35.
  • V2s have random damage from 0 to 50.
  • Trains have double the range and movement points.
  • Added US and Great Britain to Eastern Front 1944 map.
  • Added closing notification sound effect.
  • Romania light infantry graphics.


[h2]Fixes :[/h2]
  • You could still earn money by upgrading.
  • Eastern front 1944 description text had the date completely wrong.
  • Belgian units stats issues.

5.5.3

[h2]Additions :[/h2]
  • You can now give away units if you’d like. This can be done from the OOB, you will see a new button on each unit, click it, and a list of countries you are allied with will appear. Click the country you want to give the unit to, and that’s done.
  • 3 new achievements. Transfer one of your unit to another ally, transfer one of your general to another ally, transfer a prototype to another ally.
  • Option to turn ON or OFF partisans. They are ON by default.
  • British tank "Cruiser Mk.I ».
  • Hameenmaa class gunboat to Finland.
  • City size / markers when you show all buildings on the map.



[h2]Changes :[/h2]
  • Engineers and destroyers will not need to attack mines to destroy them anymore. They will only have to walk on them, they are going to be immune to their damage, just like the mine flail tanks. Kinda stupid to have 2 different actions to do a single thing, 2 separate mechanics I mean. This way its all streamlined. To remove the mines, you walk on them.
  • Kasserine pass campaign scenario missing buildings.
  • Changes to Op. bagration campaign.


[h2]Fixes :[/h2]
  • ALL scenarios with missing graphics for units.
  • Upgrading a unit to the same unit would give you money. Quite the exploit.
  • AI defensive units set in the editor were moving and leaving their position.UI issues.
  • On mobile when a unit retreated it would unselect your unit.
  • Upgrading a unit didn’t actualize its name with the suffixes option ON.
  • Markers graphics will intelligently overlap each other so it makes sense, not like they did previously (buildings markers im talking about).
  • When clicking on a unit in the OOB, and the unit was underneath another unit, it would be selected but the view wouldn’t change to air or ground unit based on which unit was visible.

5.5.2

And here we are back to daily updates :)
Hope you didn’t miss me too much :p
On the other hand .. I MISSED YOU ALL :D

[h2]Additions : [/h2]
  • New NATO counters ! Yay ! They now are now in complete harmony with the rest of the game.
  • Armoured train to Slovakia.
  • Engineers to Netherlands.
  • Canon de 12 cm L mle 1931 and Canon de 155 L mle 1924 to Belgium.
  • 120 mm Krupp howitzer M1905 and 10.5 cm Cannon Model 1927 to Netherlands.
  • Notifications when getting money from another player (thought it would be useful in COOP multiplayer).
  • Realistic planes mode. With this option ON, planes will crash when reaching 0 fuel. OFF by default.


[h2]Changes : [/h2]
  • AI will not spawn freshly captured units near the frontline anymore. This was too suicidal since they have very low HP when they are deployed.
  • Both Japanese 75mm AA had the same stats.
  • Made militia cheaper (didn't take that into account when I made the light inf cheaper).
  • Made mines even cheaper (reflect their damage). So, new price is 25 for land and 35 for naval. Keep in mind, you cannot place mines if there are enemies around your engineers.


[h2]Fixes : [/h2]
  • Everyone was Neutral on Europe 1939. Meaning … no war at all. And if you weren’t playing as Germany, well ….I mean unless you want to declare war on Ireland as England, it’s fine by me !
  • Dutch navy counter and ships were smaller than supposed to.
  • Unit glitching when dying on a mine. Well, they actually didnt die.
  • You couldn't coop on mobile.
  • Fuel going in negative numbers after it reached 0 for planes not moving during their turn.

5.5.1

- Added : 3840 x 1080 resolution.

- Change : Light infantry is now cheaper.

- Fix : Here starts the list of missing graphics units. I’ll write the name of scenarios that I fixed. Afrikakorps 1942. Polish campaign of 1939. Operation Sonnenblume. Defense of Sicily / Operation Husky. Europe 1941. Eastern front 1941.
- Fix : On mobile, the unit’s history text was not displayed as intended.
- Fix : On mobile, you didn’t have any notification (red dot) for free tech research points.
- Fix : On mobile, when scrolling through the unit’s history, the camera would be panning with your finger.
- Fix : You could upgrade a unit to a core unit and get over the limit.
- Fix : German landing craft didn’t have «Landing craft » written underneath it.
- Fix : AI would get infinite number of research points.
- Fix : AI ships will not be stuck at sea anymore.
- Fix : AIs ships would not go back to a harbour to resupply when they had no ammo and were in range of enemy stuff. They would stay around like they could attack.
- Fix : Game now works on M1 Mac.

5.5.0

Well, here we are, after a week or so of "inactivity", I am back, with stuff to show you !
Why was I gone for so long ? Well, first, I wasn't gone, I was behind my computer working my ass off to pull all of this out ! :D

For so long people asked me "I can't identify the enemies from the units I captured, can you do something about that ?"
Well, answer was simple, yes I could, but I also knew what this meant. Re exporting the entirety of the game's units from photoshop on separate layers. Manually. Almost 1700.

So I took a week """off""", to do this. Yes, it took me a week to make this possible, every day work. No, it isn't complicated nor complex. IT WAS FREAKING TEDIOUS \0/
I felt like I was working at the factory.

BUT, I am SO happy I can announce you this now, I made it ! And ALL captured units will have the proper background, because now, in Hex of Steel, units and their backgrounds are SEPARATED. This means that this will make modder's life way easier, since you won't need my sprites anymore :)

Anyway, I'm always talking to much, so here is today's change log :


[h2]Additions[/h2]
  • New main menu soundtrack. It is an epic one, very powerful, quite sad, listen to it entirely and let me know what you think of it.
  • 20 new SFX. War declaration, Signing peace treaty, deploy tank, deploy infantry, deploy plane, deploy ship, deploy artillery, deploy a building, Cavalry movement, resupply ammo, resupply fuel, Unfielding a unit, Start a research, Explosion1, ground attack plane (20mm + bombs), fighter movement sound for Great Britain, dropping paratroopers, diving and going to surface with submarines, new click in the UI !
  • You can now add your own sounds to the game (movement and attack). Modded sounds will now appear in the list of sounds available for units.
  • Armoured trains to Poland, USSR, Finland, Japan, Great Britain. Yes, real armoured train !
  • M1942 45 mm, 76 mm 1941 divisional gun, 122 mm gun M1931-37 to USSR.
  • He 162, Sd. Kfz. 251-17 3.7 cm, Flakpanzer IV Kugelblitz, to Germany.
  • Savoia-Marchetti 84 to Italy.
  • Type 94 37 mm, Type 92 105 mm, Mitsubishi Ki-46, Type 41 75 mm to Japan.
  • 75 mm FRC M27 AA and engineers to Belgium.
  • Grom class destroyer to Poland.
  • Staghound Mk. I, Staghound Mk. III, Staghound Mk. III AA, Staghound Mk. III 75 mm to GB and USA.
  • Bofors 40 mm, Oerlikon 20 mm and Bofors 37 mm to Denmark.
  • Bofors 40 mm to Portugal.
  • Battleship and Light cruiser to Turkey.
  • New ships to Spain.
  • Dornier 215, Fw 189, Fw 190, Fiat CR.32, 3.7 cm AA and 2 cm AA, Bofors 40 mm to Hungary.
  • 75mm artillery, Vickers Mk E, Panzer 35(t), AT infantry, Panzer 38(t) E, Hotchkiss H39, Sd.Kfz.222 and Sd.Kfz.223, FlaK 36 88mm, Carro Veloce L3-33, 2cm Flak 30-38, PaK 36, PaK 38, PaK 97-38, PaK 40 to Bulgaria.
  • Basarabia class gunboat to Romania.
  • Skoda 75 mm Model 15 to Slovakia.
  • Protefs class SS and Hydra class DD to Greece.
  • Sherman M4, Sherman firefly, Bishop, Valentine Mk. III, M3 Stuart, Brewster F2A Buffalo, F4U Corsair, Hawker Typhoon, Hawker Tempest, BL 6-inch 26 cwt howitzer to New Zealand.
  • Matilda frog (flamethrower version), and MANY tanks and other units to Australia.
  • Paratroopers to Canada.


[h2]Changes[/h2]
  • Font in the main menu.
  • Increased quality of units graphics (from 512 to 1024).
  • Captured units' background will now be adapted to your country / change colour to be based on your colour.
  • The following sounds have been revamped : Rain, Snow, Click, Artillery movement, Small boat movement, Infantry movement, Submarine movement, Light tank movement, Medium tank movement, Heavy tank movement, Bazooka, 20mm, Medium AA, Flamethrower, Atomic bomb, MG British.
  • Canada’s counter background / colour (I gave it the same as Australia). Since they rarely fought together (Canada with australia) you will have an easier time telling who is who in Europe.
  • Ground recon cars don’t give any more attack bonuses to planes.
  • Submarines when under 15% HP will not be able to go underwater anymore.
  • AI will not buy more than 1 general per 30 units.
  • Some more changes to the low countries scenario.
  • Operation Barbarossa North changes (Added planes and money for the Germans).
  • Battle of France 1940 quick game scenario changes.
  • Added +5 soft damage to all tanks.
  • Operation Silver Fox is now available after the Invasion of Yugoslavia, you will have to choose between Greece and that one (Can’t place it anywhere else).
  • Operation Overlord quick game re done entirely.
  • AI will now use and deploy captured equipment.
  • Renamed F-22 76 mm the into 76 mm divisional gun M1936.
  • Reduced infantry’s (all) hard damage because tanks were almost useless.
  • Europe 1939 changes.
  • Entrenchment now applies a -3 modifier per level of entrenchment instead of -4.
  • Made prototypes more expensive (times 3 the price of the unit once cost has been calculated).
  • Dullio class battleship was changed into Caio Duilio battleship. My bad.
  • Bombers and ground attack planes when defending themselves from fighters will not use ammo anymore.
  • All units that will not have a graphics, instead of being transparent will have a «  texture missing » graphics.
  • While I am working on adding stats to the research panel, I made a simple change in the code that will order the units by price. This will help you make your choice when researching a unit tech while I haven't finished the implementation of the new stats there. Unit at the far left is the worst of the year, unit at the far right is the best.
  • StuG IV, Dicker Max, Jagdpanzer IV L70, Sturmpanzer IV Brummbar, Sd. Kfz. 232, Puma, Tetrarch, Rolls Royce Armoured Car, M4A4 Firefly, Comet I, Crusader Mk. III AA Mk. I and II, T26E4 Super Pershing, M3 Stuart Satan, M3 Lee, T19, M8 Scott, M12, BA-6, StuG III Ausf. F, StuG III Ausf. G, Sturmpanzer 38(t) Grille, Panzer III Ausf. A, Savoia-Marchetti 81, Carro Armato M11-39, M1937 45 mm, ML-20 152 mm, 105mm M2A1, BL 7.2 inch, V2, ZIS-3, ZIS-2, Type 90 75 mm, AT infantry 43 for GB, Type 1 47mm, Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind, Möbelwagen, AMR-35, Char B1 and B1 bis, Somua S35, Char FCM 2C, battleship and heavy cruiser deutschland class, Canon de 75 mle 1897, M5 3-inch, Morris CS9, Crusader III, Panzer III Ausf. E, Panzer III Ausf. A, Panzer III Ausf. H, Panzer 38(t) Ausf. A, Panzer V Ausf. A Panther, Panzer V Ausf. D Panther, Panzer V Ausf. G Panther, Pz.IV Ausf F1, Flammpanzer III, KV-8S and KV-8, T-34 1940, Portuguese light infantry, 38M Toldi I, 38M Toldi IIa, 40M Turan I, 43M Zrinyi II, Yugoslavian light infantry, Yugoslavian 20mm Breda, Renault FT-17 37 mm, 75 mm Resita Model 1943, Panzer III Ausf. N, Maresal, 37mm KPUV vz. 34 and all trains, Ca-12 Boomerang Graphics.


[h2]Fixes[/h2]
  • When a unit was attacked by artillery and its fuel was reaching 0, the next turn if it still had movements points, it could still move and get into negative fuel number.
  • Retaliation fire from ground attack planes and heavy bomber will not use any more ammo for them.
  • Fuel going in negative numbers.
  • Couldn’t deploy marines on the ground (outside from harbours and reinforcement tiles).
  • AI commanders would stay in cities and not move with the frontline.
  • StuG III As were broken (now will be converted into stug III Bs)
  • Sexton for the British didn’t have the right type.
  • Japanese didn’t have train graphics.
  • Japanese had 2 AT infantry.
  • Fiat CR 20 was in reality the 42 for Hungary.
  • Various units stats.
  • Newly added German units had 2 range instead of 1.


[h2]Removals[/h2]
  • Savoia Marchetti 93 italian prototype.
  • Temporarily removed all NATO counters. Am working on new, better ones.



It's been a while now since the game has been out, but I always find things to improve or add with the help of the community, thank you guys

IMPORTANT : I would recommend everyone to start off fresh after this update, because I did a lot of renaming AND I had to delete all unsupported unit's graphics (in order not to make my job twice as long/hard).
This means that all unsupported units will have a "?" Instead of their normal representation.
They're not broken, they just cannot find the right sprite based on their name.
This will also happen in my official campaigns / maps. I didn't have the time to go over eeeevery single one of them and replace all outdated units. So you will see units with this "?". Don't freak out, open a thread and let me know what unit, and where you found it so I can solve all of this as efficiently as possible.
Thank you !