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Hex of Steel News

5.1.14

- Added : No suffix option in the settings.
- Added : German partisans.
- Added : Finnish engineers.

- Change : Panzer III N and BT-7A stats. Higher hard damage (60).
- Change : Jagdpanzer VI, Panther G, Jagdpanther, KV-85, T-26, panzer III J, Norway heavy infantry, Pz III H, Swedish light infantry.
- Change : AI won't be spawning supplies depots as much as before.
- Change : Improved AI buying units algorithm. Faster, and more efficient (from 500ms to 30ms). AI will not be buying units it cannot place anymore.
- Change : Artillery of 15 or more damage will now reduce entrenchment level by 1. (Before it was only 20).
- Change : You can now switch from suffixes only, quick2respond mode, or nothing at all on a same save. It won’t be one or the other anymore. So that anyone plays with the settings he wants without impacting the other player in multiplayer let’s say. Or for your own save files.

- Fix : BT-7A stats.
- Fix : Looks like AI could buy partisans.
- Fix : Hawker Hurricane stats and Spitfire stats.
- Fix : AI freeze when trying to buy units.
- Fix : AI not performing landings (again).
- Fix : AI artillery would not attack units it couldn’t do any damage to, even though artillery remove entrenchment and creates attrition.
- Fix : Potentially fixed the AI stacking units issue.
- Fix : Slow AI wasn’t that slow at times.

5.1.13

This update will be called the quick2respond update.
Why ? Because a Steam user by the nickname of quick2respond has written the 90th review for the game, and he didn’t write 3 words. For all the kind words and because his idea was good, I thought hey, I could make that guy happy, just like he did to me by writing this review ! So here is the quick2respond update, which adds a single feature, I’m calling “quick2respond setting”.
I decided to name the setting after the guy’s nickname because, well hell I can ! I do what I want :D
This game isn’t MY game, it’s OUR game, so many of you already contributed with your ideas, and your testing, that I feel this is the least I can do !

Anyway, what does this feature do ? First, you can turn it ON in the settings, under MISCELLANEOUS.
What it does is simple, it replaces the name of the units by more generic names. So, it will rename the Tiger I Ausf. E to “Heavy tank battalion”. And so on :)

And then you combined this with the new naming system I recently implemented and you get stuff like : “54th light infantry division” or “5th heavy fighter squadron” or even “32nd armoured heavy artillery”.
All that automatically without you having to rename the stuff yourself, it keeps count of everything, it’s just immersion!

So, yeah, thought it would be cool for him and for probably many of you that wanted more immersion while playing with your NATO counters ! Talking about them … I am planning on making a complete revamp, so, yeah :)

Have fun !

- Added : Škoda Š-I-d T-32, Renault R-35, Renault FT-17 8 and 37 mm to Yugoslavia.
- Added : Dewoitine D. 510, Caudron C.714, Romano R.90, Loire L-46.C1 to France.
- Added : 7.5 cm Pak 97/38 to Germany.

- Change : Re did all Vichy France graphics and units stats.

- Fix : Some more units stats.

5.1.12

In this update I worked on 2 major things, the camera tracking issues with the AI, and the lags experienced while AI was playing. I reduced the lags by a lot, and I fixed the camera flying in all directions. It wasn’t a bug, just not optimal coding. I hope less of you will get sick while playing the game and watching the AI play !

- Added : Automatic supplies button in the order of battle. This is a feature that has been long asked. This is a toggle that you can … toggle, and when its gonna be on ON for the unit you selected, when you are going to press the end of turn button, for all the units that have auto supplies, the supply line will be calculated and they will be resupplied in order, starting by the unit that is the most expensive (I thought this made sense since you want your most badass unit to be prioritised with supplies).
- Added : Mustang P-51B and P-51D and SAAB 21, Bristol Bulldog to Sweden.
- Added : Reinforcement tiles to Operation Barbarossa North.

- Change : Ships will deal less damage to ground units.
- Change : Improved AI’s algorithm efficiency. It should run smoother and faster.

- Fix : Camera following AI moves. No more fuzzy / dizzy camera moves.
- Fix : Artillery providing supportive fire when plane gets attacked.
- Fix : Getting shot by supportive fire after the unit you attacked retreated and went near a unit that could not originally be triggered but was triggered because the unit you attacked retreated near it (Got it ?).

Someone also asked to have a pre path visualisation, I worked on that too, I got it 75% working, still not perfect but im not happy with the results so far so ill work on it more another day.

5.1.11

- Added : Partisans to Spain.
- Added : Shortcuts / keybindings for resupplying men, fuel, ammo and both.
- Added : Custom countries and units to the RSN.

- Fix : UI showing stuff because mouse was going through UI.
- Fix : Broken AI with radars and surface radars. He wouldn’t detect anything.
- Fix : AI was resupplying its ground units in transport ships from the sea.
- Fix : Australias units graphics were outdated.
- Fix : Various broken unit stats.

5.1.10

- Added : Engineers to Spain.
- Added : Stridsvagm m31, Stridsvagm m37, Stridsvagm m38, Stridsvagm m41, Stridsvagm m42, Stormartillerivagn m/43 105mm, Bofors 37mm AT, Reggiane 2000, P-35 Seversky, Ju 86, Landsverk L-181, Bofors 75 mm Model 1929, 10.5 cm kanon m/34, Bofors 40 mm, SAAB 18, SAAB 17 to Sweden.
- Added : Junkers 86 to Hungary.

- Change : All units are now available in the unit editor for better and easier search. Filters are still in option. But at least you can search throughout the whole database.
- Change : Some units stats.
- Change : All spanish infantry graphics.

- Fix : Europe 1941, a city in Crimea was German instead of soviet.

- Removed : All generic units to Sweden.