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Hex of Steel News

5.1.9

- Added : Panzer I A, T 26, BA-6, BT-5, I-15 and I-16, Panzer IV H, StuG III G, Me 109 E, Junkers 87 A, CR 32 Falco, Ha 112, Tupolev SB and SM 79, M1937 45 mm, 76.2mm M31, 105mm Vickers M22, 37mm M1930, 122mm M10/30 and Renault FT-17 8 mm to Spain.

- Change : Bunkers, Coastal batteries, RADARs and mines have new sprites.
- Change : 3.7cm AA German sprite.
- Change : Panzer III N, IV G and III J romanian sprite.
- Change : All Vichy France sprites.
- Change : Not giving th rd nd suffixes to RADARs, bunkers, coastal batteries supply depots mines etc anymore.
- Change : Stug III A and G sprite for germany.

- Fix : RADAR icons being shown over your own units when AI was playing.

- Removed : All generic units for Spain.

5.1.8

- Added : 1 AA to Belgium, 2 AA to Slovakia and 2 to Finland.
- Added : BK 1124 and BK 1125 gunboats to USSR.

- Change : Removed the major victory points from the RSG because it was not working properly.
- Change : Europe 1941.
- Change : Europe 1943.
- Change : Operation Edelweiss campaign scenario.
- Change : Low Countries campaign scenario.

- Fix : I broke planes doing damage to ships sorry with yesterday's update sorry
- Fix : UI issue in the map editor on mobile.
- Fix : You could launch the map generation even with no faction for players resulting in well little errors.

5.1.7

So, after my live today I noticed a few issues
That I patched right after :)
Well and also started with the ideas some of the viewers had ! ;D Cheers to @Ervin and @Don Cossack for your ideas :)

- Added : S-26, S-38 and S-100 gunboat to Germany.

- Change : Leningrad41 modifications, again.
- Change : Enemies will now have an impact on the supply line. Any enemy adjacent to a tile where the supply line is going will do -10% of supplies.
- Change : Subs can now attack units on the ground (50% of their hard damage).
- Change : All KVs stats have been changed (improved).

- Fix : Issue with loading next scenario in campaign when continuing a save that had 2 human players.
- Fix : AI could mountaineer any ground unit.
- Fix : Automatically surrendering units not giving money when you reached the max amount of core units.
- Fix : Fighter attacking for 1 damage instead of taking on planes.
- Fix : TAB switching ground air view after defensive fire.
- Fix : Looping through units with sleeping units not counting.
- Fix : Units on a village will not get supplies from their village if it is not worth it anymore.
- Fix : Annoying clic sound when selecting a unit.
- Fix : Freeze if you had not steam running while walking on a mine.
- Fix : Units didn’t retreat to anti tank fire.
- Fix : AIs ground units would move towards ship even though they can’t attack ships from the land.

5.1.6

- Change : Added a few tiles to the left on the Leningrad41 map so that all the sea would be connected.
- Change : Unit’s history text. If it is a plane it will now be written “Shot down X”, if it is a ship it will be written “Sunk X”.
- Change : Having paratroopers dropped now make them gain experience. So, for every drop they will be more experienced :)
- Change : Junkers 88 had way too high air damage for a bomber.
- Change : I wanted to have experienced unit more “useful” than just being with more HP. So I came up with an idea. Every level will allow the unit to ignore 5% of the enemy’s armour. So if your unit is lvl 5, it will ignore 25% of the other unit’s armour :)
- Change : Updated all T-34s hard damage (were too low) and armour (also too low).
- Change : AI will pull out his ships out from the fight if it has less than 30% HP.
- Change : AI will keep his ships around the harbours to finish the repairs (> 90% HP).
- Change : Italy 1943 changes.
- Change : Panzer III N and M sprite.

- Fix : Bug with commander ranks would be updated after being shown in the end of scenario UI.
- Fix : Overwriting save wouldn’t work, it would create a new one every time.
- Fix : Europe 1943 was missing on android.
- Fix : An AA from faction A would support an aircraft from faction B.
- Fix : Issues with the AI and landings (yay, again). This was a very major bug that I didn’t notice before now but had a serious impact on gameplay. Basically the AI mostly wasn’t performing any landing.
- Fix : You couldn’t close the create faction panel.

5.1.5

- Change : Mountaineer and winter option are now 50% cheaper (cost 50 each).
- Change : To prevent abusive scouting, when you will be moving (on purpose or not) and your unit discovers a new city / victory point, you won’t be able to undo anymore.
- Change : Hides clouds with a much smaller camera height now.

- Fix : Refund not being complete when deleting units.
- Fix : AI was never buying mountaineer option unit.