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Hex of Steel News

5.1.4

- Added : All units will now have a number (representing their division) before their name once placed on the map to add a tad of realism (if year is >= 1914).
- Added : Europe 1943.
- Added : 2 new achievements for finishing the Europe 1943 as Axis and Allies.
- Added : Cromwell Mk. VII Tulip for GB as well as Valentine Mk. I and Valentine Mk. XI and Valentine Mk. VIII.
- Added : Reinforcement tiles to all pacific scenarios.
- Added : Imphal44 scenario to GB and Japanese campaign.

- Change : U-Boot type IX, U-Boot type VII, U-Boot type X, T-28, Cromwell Mk IV, Crusader Mk. III and Panzer IV H, Crusader Mk IV, all Valentines sprite change.
- Change : Europe 1939.

- Fix : Core units number not updated when loading a save. You would need to open the store for it to refresh or stuff like that.
- Fix : All major victory points were removed when opening a map in the map editor.

Going live this weekend (15th-16th May) - Poll

Hey fellow wargarmers !

I'm planning on going live this Saturday and this Sunday. One thing though, I don't know what time is best for all of you.
I created an online poll where you can simply vote, this way I'll know when to go live.

Here's the link in question : https://linkto.run/p/95H762JB

And a quick link to the official youtube channel : https://www.youtube.com/channel/UCMMq2he5LtC5Sg5qcfy8y9g

See you this weekend ;)

5.1.3

- Added : 1 new achievement, quit the game.
- Added : Ships to the British on the Operation Sonnenblume scenario as well as reinforcement tiles.
- Added : Reinforcement tiles to the Operation Compass campaign scenario.
- Added : Reinforcement tiles to the Operation Battleaxe campaign scenario.
- Added : Reinforcement tiles to the Operation Crusader campaign scenario.
- Added : Reinforcement tiles to the Rommel’s offensive campaign scenario.
- Added : Reinforcement tiles to the El Alamein 2 campaign scenario.
- Added : Reinforcement tiles to the Tripoli campaign scenario.
- Added : When looping through your units with ‘prev’ or ‘next’ unit button, it will let you know when you completed a loop. When you already reviewed all your units.
- Added : Road generator to the map editor. Thought it could be handy :)

- Change : Modifications to the Afrikakorps 1942 map.
- Change : Modification to the Eastern Front 1944 map.
- Change : Modifications to Operation Overlord campaign scenario.

- Fix : No fixes. No fixes ??

5.1.2

- Added : AT infantry to Netherlands and 2 new anti tank guns (47 and 57 mm).

- Change : Added reinforcement tiles to Stalingrad42 campaign scenario.
- Change : Some changes to Japanese units sprites.
- Change : ZiS-30 sprite.
- Change : Date and time is now added to your save.
- Change : You can now attack planes above your tile with AA units.
- Change : Modifications to the Eastern front 1941 and 1943 maps.

- Fix : Balance done for Leningrad 41 for the Soviet campaign, it was too easy.

5.1.1

- Change : Reverted to the old water generation algorithm that was giving better results.
- Change : In the store, when the total amount of money in your basket will be higher than your amount of money, the number will turn red.
- Change : You will now have the potential damage displayed with a plane over a unit underneath it.

- Fix : Next / Prev unit would include supply depots.
- Fix : Two units indicator would still be shown after doing an UNDO with a plane over a ground unit.