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Hex of Steel News

5.1.0

- Added : Road generation to the RSG (Told you it would come soon!).
- Added : Marsh and Bocage to the RSG.
- Added : Island preset for the RSG. This will generate some island-world only :)
- Added : Major victory points generation in the RSG.
- Added : Automatic title to the scenario in the RSG.

- Change : Damage due to cold are now based on the tile’s season, no more on the time. If the tile is covered in snow, you take damage, regardless of the date.
- Change : Increased by a LOT the time it took to generate units in the map editor or the RSG (well, its instant now instead of having to wait a few seconds haha).

- Fix : In the map editor or the RSG, ships could be spawned on the victory points ….

5.0.0

- Added : Scenario generator. Yes, you read it right. No no, not a map editor, a map GENERATOR. This new tool will instantly generate you an infinite amount of scenarios by itself. Know what’s the best news about it ? You can personalise it ! Choose the amount of everything, and the way the map is generated. Let me tell you that I randomised stuff and I got insane results. Oh, and, yes, this tool is obviously available to make multiplayer maps, but this was obvious since … the generated maps are instantly saved in your maps folder, so you can edit the map once it’s been generated if you wish ;) Yeah, that’s how my break looks like. I don’t know how to rest okay ? I just don’t. Roads and rivers aren’t generated yet, but I thought I could still release this without them for now, I’ll be working on it next, as well as refining the algorithm.
- Added : Reinforcement tiles to Invasion of Yugoslavia and Battle of Greece.
- Added : Factory tile for the desert biome.

- Change : Marines don’t take any landing penalty anymore.
- Change : Rangers and marines stats.
- Change : Updated Europe 1939 and Europe 1941 maps.

- Fix : Broken British paras in operation Husky.

Well, this change log is quite short but, features are here ! Haha
Have fun with it, I'll be adding more customization soon.
You can also drop your ideas in the comment :)
if it's feasible, I shall do it

PS : No, I didn't forget about the Burma Road campaign, but I am not in a "Scenario creation spree" at the moment, I wanted to code. So that's what I came up with. Since I am working alone and since I don't always want to work on making new maps ... well ... :( It takes time

4.6.1

- Added : 9 new achievements, Air Ace bronze, silver and gold. Killing 5, 10 and 15 air units with a single plane. Antitank bronze, silver and gold. Killing 5, 10 and 15 tanks with a single antitank unit. Terror of the sea Bronze, Silver and Gold. And well you got the thing, destroying 5 10 and 15 units using a single ship :)

- Change : The gold / yellow selected unit colour will now be red for winter biome, will be more visible.
- Change : Some achievements were too high / impossible to get so I reduced the amount of kills or stuff like that (Kill Silver and Gold, 50 and 100 kills with one unit instead of 100 and 500) as well as the Safari ones.

- Fix : Ground generals giving bonuses to the air units.
- Fix : Units didn’t die because of the cold. They stayed at 0 HP.

4.6.0

- Added : Partisans. Yes ! Partisans will be an extra pain the butt for big countries :) What will they do exactly ? They will randomly spawn near captured cities. I have updated the manual so feel free to look at this new section. The spawn rate is based on the number of cities of the countries you captured, and also the amount of turns you own the place. So, the longer you will be controlling a conquered territory, the more often partisans will spawn. Partisans will be looking for bridges to blow up to disrupt your lines. Otherwise, they will just be at the back stabbing you while your troops are far to the frontline. Currently, partisans have been added for the USSR, Yugoslavia, France and Poland.
- Added : Operation Unthinkable what if scenario. This will be available for all allied countries except Germany, after the battle of Berlin scenario.
- Added : New achievement, ”Crush the rebellion” when killing a partisan unit.

- Change : Panzergrenadier sprite.
- Change : Updated manual.

- Fix : Multiplayer chat notifications were wrong. Showing when they shouldn’t.
- Fix : Healing units with infinite ammo and fuel didn’t cost any money.
- Fix : You could upgrade your units while still in a train.
- Fix : You would get a refund for your motorized or mechanized or any other option even if your upgrade had it too. So you could use that to earn money and cheat.

4.5.14

- Added : Renard R.31, Potez 33, Fiat CR.42 Falco, Gloster Gladiator, Hawker Hurricane Mk I, Fairey Fox Mk. IIIC, Fokker C.X

- Change : T15 sprite (Belgium).

- Fix : Ending your turn with all units hidden would make the game freeze if AI was playing next.
- Fix : You couldn’t save anything (units, tiles or countries).
- Fix : You couldn’t unload units in trains if there were no railroads around the city.