1. Hex of Steel
  2. News

Hex of Steel News

4.5.13

- Added : Oman, Yemen, Uruguay, Paraguay, Ecuador, Peru, Cuba.

- Change : Increased speed of map generation.
- Change : Making peace now costs you money.
- Change : Mines will now be avoided if seen by your unit. Let’s say you click on a tile behind the mine, if the unit can it will go around it instead of straight across it.

- Fix : Mines seemed to attract ships to them.
- Fix : You could get in negative movement point values if you used a glitch with mines.

4.5.12

- Added : Afghanistan, Venezuela, Argentina, Chile, Brazil, Mexico, Colombia, Bolivia.

- Change : Mines are cheaper.
- Change : Bombs on fighters will deal less damage (10 each instead of 15).
- Change : Repairing a bridge with engineers is now instant.
- Change : Reduced engineers hard damage to 15 (from 20).
- Change : Slowed down the AI by a tiiiiny bit, it’s because since I increased the speed, weird behaviour started appearing (Hello stacked units).

- Fix : AIs submarines would stay near the coast to “attack” ground units even though well subs can’t attack ground units. Basically fixed stupid AIs subs.
- Fix : Engineers could both attack and build bridge / destroy bridge during same turn.

Ah and one thing, you that left a negative review saying “…” to which I answered “…”, would you mind let me know in a constructive manner what problem you encountered with the game ? That would help me, all the other players and yourself. Thanks.

4.5.11

- Change : Balanced Operation Overlord quick game.
- Change : Added reinforcement tiles on Hungary 1944.
- Change : Added reinforcement tiles on Korsun Pocket.
- Change : Added reinforcement tiles to the campaign scenario Operation Overlord.
- Change : When finishing your turn in multiplayer, game will now no longer take you back to the main menu, but to the multiplayer menu.
- Change : Reinforcement tiles now offer supplies.
- Change : Mines are bigger.
- Change : Updated to Unity 2021.1.5f1 (from 2020.1.4f1).

- Fix : Units that were in landing crafts in harbours wouldn’t be loaded properly (as out of the landing craft).
- Fix : Fixes in the store on mobile.
- Fix : Little UI issues on mobile.
- Fix : Zooming on mobile would unselect stuff.
- Fix : AI planes targeted mines even though they couldn’t damage them.
- Fix : Naval heroes (for ships) could get soft damage bonus (useless).

4.5.10

- Added : 5 new achievements for the campaign, for your commander’s level/rank.
- Added : Albert Kesselring general for Germany and Henry H. Arnold (Air general) for the USA.
- Added : Generals on Operation Husky campaign scenario.

- Change : Added reinforcement tiles on Operation Market Garden.
- Change : Added reinforcement tiles on Smolensk43.
- Change : Added reinforcement tiles on Moscow41.
- Change : You now need to wait 1 turn before you can deploy stuff at a newly captured airfield.
- Change : Reduced the damage of engineers.
- Change : Ground generals now are of infantry type.

- Fix : When doing undo twice with artillery, you could not attack anymore.
- Fix : If the bridge was a VP, you could get supplies directly from it when being on it.
- Fix : Units could retreat from a factory tile.
- Fix : Gunther Von Kluge had Adolf hitler’s name on the counter.

4.5.9

- Change : Losing one level of entrenchment when attacked by a battleship or heavy artillery (damage > 20).
- Change : You can now upgrade units in factories as well.
- Change : Randomization of the neutral’s country’s faction when a third faction is attacking them. Until now it was simple, if you were the axis and you attacked Luxembourg, they would join the allies. If you attacked them as the allies, they would join the axis. Logical. But since you can create your own faction, I did it so it’s random. 50% chance of joining each. So this will help with even more randomness throughout your games with neutrals, and more surprises / deployability.
- Change : Updated manual.

- Fix : Entrenchment level not kept after undoing a move.
- Fix : Spawning Gustav gun on reinforcement tile.
- Fix : Both cities in the desert produced the same amount of money.
- Fix : Exploit where you could upgrade any unit to anything on any tile. Let me explain : You have a panzer I on a medium city tile, you could upgrade that panzer I into a Tiger, thus bypassing the whole logic of deploying heavy equipment at factories or big cities. Now, upgrading follows the same logic !
- Fix : You could upgrade infantry into mines or supply depots.