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Hex of Steel News

2.1.7

- Added : 4 Achievements linked to the diplomacy panel.
- Added : Europe 1939 map back, and updated.
- Added: AI can now call neutrals in the war with them. Only neutrals, and following the same conditions as a human. This won’t happen in campaigns OR if you have historical focus ON.
- Added : WASD camera move support.

- Change : Increased contrast / remade entirely movement tiles when going over winter biome tiles.
- Change : Made the selected unit icon change colour when on a winter tile (because the light grey is just not visible when it’s a winter tile).
- Change : Re did the Germany 1945 map.
- Change : Updated the Pacific 1941 map.

- Fix : Red target going through the NATO representations, looking just … disturbing.
- Fix : When a selected unit was getting killed, its movement range would still be shown.
- Fix : Opening various UI elements when typing a message in multiplayer.
- Fix : On mobile, I forgot to add "invite to faction" button in the diplomacy panel.
- Fix : When surrendering in multiplayer, the username of the winner wouldn't be the right one.
- Fix : Flags were glitching under the movement tiles.
- Fix : Showing resupply buttons for carrier based planes even when they had attacked.
- Fix : If your money amount was too big (something above 30 000) only a portion of it would be shown in the UI element.
- Fix : Belgium didn’t have graphics for coastal batteries.
- Fix : AI when buying mechanized or motorized or horsed artillery wasn’t updating the max autonomy variable, meaning they stayed with 5 fuel units.

2.1.6 - patch

Sorry, I broke the supply system for ships with the previous update.
I also fixed all the UI elements showing up or getting triggered whenever you were typing a message in the multiplayer chat :)

2.1.6

- Added : Forfeit button for multiplayer matches. You can now give up and let your opponent win, ending the match.

- Change : For the supply line, it will now go AROUND enemy units if they are NOT in the FOW.

- Fix : Motorized engineers didn’t have a NATO symbol.
- Fix : Refresh button in multiplayer needed to be pressed many times before it did anything.

2.1.5

- Added : 52K M1939 85 mm AA gun to the USSR.

- Change : You won’t see your enemy’s ammo number anymore. Felt a bit like too much intel, I don’t think you should be able to see EXACTLY how much the enemy unit has ammo, because you could act differently if you know you can bring it down to 0 for sure. This should add a little more responsibility as a player, make you think more about the consequences.
- Change : On mobile, UI changes to better fit phones.
- Change : Re organized the main menu, it is now organized in categories and is now more clear. I added more links to tutorials on YouTube about different part of the game.

- Fix : Spain didn’t have any graphics for infantry landing craft.
- Fix : On mobile in map editor you couldn’t change the amount of players due to screen aspect ratio issues.
- Fix : Resupply buttons would show for carrier planes when around a carrier even though they attacked during their turn. When a unit attack, it shouldn’t be able to resupply. Nothing happened when you pressed the buttons because my code is good (blowing my own trumpet, if I don’t, who will??) but it was weird to have it show anyway :)
- Fix : Volume from the wallpaper video wasn’t scaled to the music volume in the game’s settings.

2.1.4

- Fix : Sea tiles shouldn’t change season.
- Fix : Supply line pathfinding issues (not always taking the shortest path and going even through enemy territory because it was cheaper).
- Fix : AI and maybe players could place coastal batteries anywhere due to name change.
- Fix : You could press “end turn” even if the map didnt start, still with the intro window.
- Fix : Game being paused when loading a save (it was required to press escape twice to get it back again).