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Hex of Steel News

2.1.3

- Added : Neutral country with white flag. This is for multiplayer maps, instead of using switzerland, you can just use the country called “neutral” which will be represented with a white flag.
- Added : Medium and heavy coastal batteries.

- Change : Unit’s stats shown when hovering with your mouse now won’t be the base stats, but the current unit’s stats. Meaning that if a unit is at 50% health, it won’t be showing it’s full damage stats, which in my opinion could lead to confusion, or when using NATO counters, could be even more confusing and not help when looking at a glance. I think we care about the stats in their current state, more than what they originally were.
- Change : Catapultable planes can now resupply above ships that have catapults.
- Change : Coastal batteries now are now split in 3 categories (light, medium, heavy).

- Fix : Ratio for multiplayer had infinite decimals. ex: 0.333333.
- Fix : Time played on the map not being properly synchronised on online games.
- Fix : You could undo after stepping on mines.
- Fix : You couldn’t use the arrows to move the camera in the map editor.
- Fix : One bocage tile in winter had the old style.
- Fix : Messages on turn 1 wouldn’t be synchronised on mobile in multiplayer chat.
- Fix : With winter damage ON, when doing UNDO will now restore the HP you lost while moving and taking winter casualties.

I'm not dead ! Just took a break from social networks and programming for a bit, took some vacation :)
I'm getting back to working on the game little by little, this is the first update, next one should be the ships revamp !

2.1.2

- Fix : AI freeze with the new supply algorithm when a unit was on a river or a boat didn’t have any harbour he could get supplies from.
- Fix : Broken ratio calculation in the multiplayer menu.
- Fix : Couldn’t load the player list if steam wasn’t connected on PC.

2.1.1

- Fix : All tooltips were wrong for the leaderboard header section.
- Fix : Broken resupply with carriers.
- Fix : England freezing up on declaring war on Germany.

2.1.0

- Change : The whole complex supplies algorithm has been revamped thanks to my friend, it is now based on the max supplies you can get coming from any city, not the closest anymore. The previous system was flawed from the beginning, but I couldn’t get anything better with my limited knowledge of programming. But my friend helped me again (previous time with unit pathfinding), and he made my algorithm way better, more efficient, faster, but also allows for a filtering / ordering of all cities by supplies production.
- Change : Weather now doubles the cost of bringing the supplies to your units. So, less supplies coming when bad weather.

- Fix : Bismarck class battleship commission date was wrong.
- Fix : Bug I created with last update, troops in harbours couldn’t get any supplies.

2.0.9

- Change : 2 XP gain per attack instead of 1. This is to counter balance the heavy loss in XP when resupply a unit in HP. Not sure if it is going to be enough, will play with it for a few games, might look for other solutions if needed.

- Fix : Units in landing crafts providing AA support.
- Fix : You could attack your allies with heavy bombers.
- Fix : Only recon planes could attack submarines.
- Fix : Ships supplies not coming from closest harbour.
- Fix : Bombing an enemy city didn’t declare any war.