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Hex of Steel News

2.1.6 - patch

Sorry, I broke the supply system for ships with the previous update.
I also fixed all the UI elements showing up or getting triggered whenever you were typing a message in the multiplayer chat :)

2.1.6

- Added : Forfeit button for multiplayer matches. You can now give up and let your opponent win, ending the match.

- Change : For the supply line, it will now go AROUND enemy units if they are NOT in the FOW.

- Fix : Motorized engineers didn’t have a NATO symbol.
- Fix : Refresh button in multiplayer needed to be pressed many times before it did anything.

2.1.5

- Added : 52K M1939 85 mm AA gun to the USSR.

- Change : You won’t see your enemy’s ammo number anymore. Felt a bit like too much intel, I don’t think you should be able to see EXACTLY how much the enemy unit has ammo, because you could act differently if you know you can bring it down to 0 for sure. This should add a little more responsibility as a player, make you think more about the consequences.
- Change : On mobile, UI changes to better fit phones.
- Change : Re organized the main menu, it is now organized in categories and is now more clear. I added more links to tutorials on YouTube about different part of the game.

- Fix : Spain didn’t have any graphics for infantry landing craft.
- Fix : On mobile in map editor you couldn’t change the amount of players due to screen aspect ratio issues.
- Fix : Resupply buttons would show for carrier planes when around a carrier even though they attacked during their turn. When a unit attack, it shouldn’t be able to resupply. Nothing happened when you pressed the buttons because my code is good (blowing my own trumpet, if I don’t, who will??) but it was weird to have it show anyway :)
- Fix : Volume from the wallpaper video wasn’t scaled to the music volume in the game’s settings.

2.1.4

- Fix : Sea tiles shouldn’t change season.
- Fix : Supply line pathfinding issues (not always taking the shortest path and going even through enemy territory because it was cheaper).
- Fix : AI and maybe players could place coastal batteries anywhere due to name change.
- Fix : You could press “end turn” even if the map didnt start, still with the intro window.
- Fix : Game being paused when loading a save (it was required to press escape twice to get it back again).

2.1.3

- Added : Neutral country with white flag. This is for multiplayer maps, instead of using switzerland, you can just use the country called “neutral” which will be represented with a white flag.
- Added : Medium and heavy coastal batteries.

- Change : Unit’s stats shown when hovering with your mouse now won’t be the base stats, but the current unit’s stats. Meaning that if a unit is at 50% health, it won’t be showing it’s full damage stats, which in my opinion could lead to confusion, or when using NATO counters, could be even more confusing and not help when looking at a glance. I think we care about the stats in their current state, more than what they originally were.
- Change : Catapultable planes can now resupply above ships that have catapults.
- Change : Coastal batteries now are now split in 3 categories (light, medium, heavy).

- Fix : Ratio for multiplayer had infinite decimals. ex: 0.333333.
- Fix : Time played on the map not being properly synchronised on online games.
- Fix : You could undo after stepping on mines.
- Fix : You couldn’t use the arrows to move the camera in the map editor.
- Fix : One bocage tile in winter had the old style.
- Fix : Messages on turn 1 wouldn’t be synchronised on mobile in multiplayer chat.
- Fix : With winter damage ON, when doing UNDO will now restore the HP you lost while moving and taking winter casualties.

I'm not dead ! Just took a break from social networks and programming for a bit, took some vacation :)
I'm getting back to working on the game little by little, this is the first update, next one should be the ships revamp !