7.6.1
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- New AI behaviour: Retreat and defend. When the AI (nation) is considering itself losing the war (turn income of all the enemies > 1.3x the turn income of the AI + its allies), and when it is locally (3 tiles radius) outnumbered by the enemy, it will retreat and look for good defensive positions.
- Auto files checker for the mods menu (will refresh the UI automatically when mods are changed outside of the game, like a manual delete or dragging in/out things).
- Supplies rate on UI for selected unit or mouse over unit UI element.
- 8 commanders to Australia.
- 5 commanders to New Zealand.
[h3]CHANGED[/h3]
- Multiplayer compatibility 7.6.0 --> 7.6.1.
- AI ships target behaviour. They will now ignore empty enemy harbours instead of staying around like a swarm of flies on a dog shit. :)
- AI artillery / bombers / ships will try to prioritize shelling/bombing victory points first, even if it means doing less damage (if the unit on the VP has its entrenchment > 0). They (arty and light bombers) will also check the presence of allies in the direct vicinity of the VP to evaluate if they should shell it or if they should attack nearby units. Meaning, if force targeting a VP is not gonna be of any help since no friendlies can attack it anyway, it will do regular attack logic.
- Refined risk/reward attack logic for AI planes.
- Faction joined upon war declared for players having the same ideology. A Fascist country being declared war upon another Fascist country will now join its own faction instead of joining the Allies (Ex: Japan vs Thailand or Germany vs Spain).
- Units added to the reserve through events will now have a turn production of 0 automatically (ready to deploy right away).
- Renamed the 'Finite Manpower' setting into 'Realistic Manpower'.
- Updated Tutorial scenario.
- Tutorial scenario leaderboard entries have been reset entirely (scenario was changed enough that it would require a reset of the steam leaderboard).
- Color scheme of Australia and New Zealand.
- In the map editor, you can now set a player to be in its own faction instead of the only 4 available.
- Tuned down partisans spawn rate.
- Supplies rate changes. Units at contact with the enemy had too high supply rate which resulted in really sluggish battles. Now, every unit having an enemy unit adjacent to it will be applied a -25% supplies penalty.
- Terrain now has a bigger impact on supplies for the supply route.
- Optimized generation of supply line.
- Improved AI ships move goal picking.
- Updated Russian localization.
- Selected unit's stats UI window is now always shown (cannot be closed). This saves a click in the beginning, and reduces the size of the left UI panel by removing a now useless button.
[h3]FIXED[/h3]
- With Realistic Manpower ON (setting) you could start with negative manpower in some cases.
- Notification text when a player is being transferred a tile would show 'No Translation'.
- Custom Weather inputfields reacting oddly in the map editor.
- Steam leaderboards/stats were no longer working (no more uploads). Big shoutout to @DarthPorscheman without whom I'd never have noticed it was no longer working.
- Resistance suppression policy was not working.
- Real Time multiplayer units HP not synced.
- Event action SET TILE had no failsafe and no clear default value.
- Exploits to have ironman mode ON and therefore having your score uploaded to the leaderboard even though it was unfair.
- Android / iOS bugs only.