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Hex of Steel News

1.1.4

- Added : AI will now deploy captured units at the end of its turn (Before it was the turn after, so now its same turn).
- Added : When your unit gets a hero, you'll be notified the window will open.
- Added : Hardcore difficulty. AI will start with more money, and spawn even more units than in hard. You don't have any more penalty than in "hard".

- Change : When pressing Next / Previous unit, ONLY units that HAVENT MOVE AND ATTACKED will be selected. If a unit has moved OR attacked, it won't be included in the list. Should be more useful now to make sure you didn't forget to play a unit !

- Fix : Resolution / fullscreen, I set it back as it was before.
- Fix : "Small unit's representation" will now be hidden if the unit has none (Basically if you didnt mod it, so 99% of the time).
- Fix : Stats of the unit you upgrade not being updated as you upgrade it, previously you had to reselect the unit to have its new stats being shown.
- Fix : Unit that didn't retaliate when it died in attack even fi it could retaliate.
- Fix : City names were under units.
- Fix : Money reward and money production per turn weren't updated upon scenario launch (Thanks @Simon).
- Fix : Bug with encirclement damage and how they were calculated.
- Fix : When unit retreated, its tile would be shown as a potential tile for you to move to (even though you couldnt even though you tried).

About versionning, this update is now revertible, meaning you can select the previous updated / game's version if this one broke it.
This is because sometimes when I release an updated there's something I forgot and that might break the whole game, so instead of you not having anything at all to play with, no you can just select a previous version of the game and still play while I polish the new one !

1.1.3

- Added : Smolensk43 or second battle of Smolensk for both soviet and german campaigns (Right after Kursk).
- Added : Philippines campaign for both japan and US campaigns (1941).
- Added : Possibility to clear minefield using engineers OR destroyers (acting as minesweepers). The minefield will be a target when selecting the unit and by attacking it you will remove it.
- Added : new unit for the US, the Stinson L-5 Sentinel. 1942 scout plane.

- Change : No retreat for units in cities. You can't get them to retreat out of it.

- Fix : AI overlapping bug. Probably the last instance guys, IM HOPING I FIXED ALL OF THEM FOR GOOD.
- Fix : Fighters only are now counted as encirclement. Before, bombers or recon planes were counted.
- Fix : When attacking a unit with a selected unit, if the unit you attacked retreated, it would remove your potential path tiles and you'd have to click again on your unit to see it.
- Fix : When the AI was resupplying its units, even in the fog of war you could see the XP the unit was losing for resupplying, thus indicating the emplacement of the unit :) Must have been around for a while but I noticed it for the first time yesterday haha.

1.1.2

- Added : Land and naval mines. Can be spotted by : Infantry, recon land vehicles AND destroyers, submarines. Can't be disarmed / removed yet, I'll add that tomorrow probably I was too tired today. Mines are invisible unless you bring one of those units near them. Don't worry, I haven't placed any in any scenario so no stress :) They are tiles, not units. So any unit walking on any mine will take a random damage from 25 to 40.

- Added : Iwo Jima scenario for both sides (US and Japan) in the campaign. I officially started the Pacific campaign ! I also finished the Philippines campaign map but I forgot I didn't make the Philippine country in the game so, can't include it yet.

- Fix : NATO cavalry not showing.
- Fix : Chronology order for the 2 first scenarios of the Soviet Union.
- Fix : You could mechanize / motorize cavalry.
- Fix : Bug caused when you have created a unit and didnt change the production month to something else than 0. By default it will be set as 1.
- Fix : One instance of AI freeze.

1.1.1

- Added : Almost all missing scenarios to the Soviet campaign.
- Added : Overlord, Falaise Pocket and Market Garden playable as campaigns for Germany.

- Change : Clouds now are hidden if you are high enough over the map.
- Change : Optimization for displaying city names, won't make your game lag anymore when zooming in or out, should be just perfect.
- Change : All bunkers now have a range of 1 instead of 2.

- Fix : Corrected a LOT of german campaigns (Kursk43, Stalingrad42, Moscow42). So basically when making the soviet scenarios, I noticed a LOT of german scenarios were kinda broken, so I fixed them all. Should be all good now ! Sorry for noticing only now ...
- Fix : Operation Compass units were broken.

I will be starting working on the US / japanese campaign soon now.
Also, school has started for me, so I might have to work less on the game :(

1.1.0

- Added : Cloud system (very low impact on performances). Scales with map size, you can enable / disable it in the settings. There are more clouds during rainy weather / snowy weather.
- Added : Operation Market Garden for the Allies (available after the Falaise Pocket scenario).

- Change : Paratroopers now have more MPs (7) when they are airborne.

- Fix : Season change not working (Thanks @Rommel).
- Fix : Artillery damage dealing when at 1 tile away from target.
- Fix : When hiding UI in the map editor, the right click panel could get stuck / wouldnt go away.
- Fix : Tooltip not leaving in map editor once you hit the "Replace unit" button.
- Fix : Stats not being updated when getting into : trains/landing craft/plane or out of them.
- Fix : Weird paratrooper orientation when being dropped.