1. Hex of Steel
  2. News

Hex of Steel News

1.0.6

- Added : Falaise Pocket campaign scenario for the Allies (GB/US) (Played this morning with my dad, was fun).
- Added : Thumbnail size check in the mod editor, it now won't let you upload if your thumbnail is too big (instead of letting you and getting an error right after).

- Change : M24 Chaffee as recon unit.
- Change : Paratroopers can't be dropped in rainy / snowy weather.
- Change : Plane's visibility during rainy / snow weather is down to 0, they can move, but can't see anything (Thanks dad).
- Change : The rain / snow risk % per turn is now based on ALL months of the year (Thanks dad). 5% during summer (July and August) and up to 50% in autumn, and values in between for other months of course.
- Change : AA can't attack planes during rainy / snowy weather (Thanks dad).

- Fix : Can't load overlay in the map editor.
- Fix : AI not taking VP even when next to it sometimes.
- Fix : Couldn't set a VP as normal in the map editor.
- Fix : You could add horses to bunkers / coastal batteries in the store.
- Fix : AI froze when you made a commander with a range < 2 (Thanks Pixel).
- Fix : Empty choice showing at the end of a scenario.
- Fix : Unit with a visibility of 2 in the store would get the "eye" icon of the recon units even though they weren't actually recon units leading to misunderstandings.
- Fix : Custom game maps are now refreshed when you open the menu.
- Fix : When loading a map when playing PBEM with someone and all players are human it would be the wrong player playing in some cases.
- Fix : Units when supporting its allies would be seen but if there were 2 on its tile both of them would be shown at the same time creating a visual glitch.
- Fix : Could play a campaign scenario without the fog of war.
- Fix : Staghound stats (more hard damage).
- Fix : Recon planes would be defending allied bombers when attacked (wtf ? Imagine the Fi 156 attacking a P-51D xDDD).
- Fix : When loading a map, if the weather modifier has been applied, it would be applied a second time (-1 MP then another 1 MP etc).
- Fix : When killing a unit, I added a delay to show your unit's path, instead of having to click on your unit a second time to actualize it.

1.0.5

- Added : French cavalry, soviet conscript, soviet infantry 43, german infantry 43.
- Added : New victory mode, holding X number of VPs for Y amount of turn. I am going to make an updated / new map editor tutorial and post it on youtube soon to make sure everything is clear for everyone !
- Added : Tooltips in the map editor.
- Added : Choice of 2 scenarios when winning and choice of 2 scenarios when losing. Before, it was always choice between 2 when winning or losing there was no difference. Now you can plan all scenarios for both possibilities of how the scenario ends.

- Change : Volkssturm graphics.
- Change : I remade all french units.
- Change : Planes don't crash anymore when they have no fuel, when reaching 0 fuel they won't be able to attack anymore and will get half of their total MPs per turn to move back to an allied airfield.
- Change : Ammo and fuel icons (yellow/red or not showing at all) are now updated every single second.

- Fix : Planes not losing fuel when hitting next turn (loss of 1 for idling).

1.0.4

- Added : PZL P7, PZL P38, RWD-14 Czapla, 155mm Wz. 17, M39 Pantserwagen, Fokker G.I, Sp Wz. 29, SP Wz. 34.

- Change : Revamped all polish units.
- Change : Tooltip on the resupply HP button.

- Fix : Clic sound all the time when selecting a unit or moving it.
- Fix : Artillery / AT / AA that were motorized / mechanized, their potential tile wont include a truck/half track if it is 1 tile away, to show you still can attack and move.
- Fix : The AI could attack its own unit in rare cases (Plane attacking a unit on a tile with 2 units including one of its own) (Thanks @Von Skyme).
- Fix : Commanders are now updated upon scenario opening (Thanks @Pixel).
- Fix : Commanders being removed from the map in the map editor were not added back (Thanks @Pixel).

1.0.2 - 1.0.3

So I mixed up update version sorry ! So this one is a mix of the 1.0.2 and 1.0.3 haha.

- Added : 12.8 cm Flak 40, Sd. Kfz. 7-1 flakvierling.

- Change : Sprites of some units.
- Change : The recon attack bonus is now 5 instead of 10, balance purposes.

- Fix : Next turn button not working (RIP), thank you @Nox for pointing out !
- Fix : Recon giving damage bonus to itself.
- Fix : If killing a unit and on its tile there are / were 2 units, the second would visually disappear.
- Fix : 2 units indicator not disappearing when unit being killed on a tile where there was 2 units.

1.0.1

- Added : Demo for the game ! You can download the demo and play anything you want, only limits you have is no save / load, and no more playing than 25 turns (On all platforms obviously).

- Change : Stats for the PaK36 and the M1937 45mm, and all messerschmitts.
- Change : All towed artillery guns can now move 1 tile and attack or move more but not attack.
- Change : Code optimization throughout the game.

- Fix : Instance of AI freeze (when trying to resupply).
- Fix : Ground / Air unit selection is now not glitchy anymore.
- Fix : Possibility for a tank to attack a plane due to glitchy ground/air view.
- Fix : Double recon attack bonus (plane + ground) was not working, only 1 of the 2 was attributed.
- Fix : When retreating, if the unit was moving to a tile with a plane, the two units indicator wouldn't show.
- Fix : Hermann Goering look.
- Fix : Strategic map didn't support AI only matches.
- Fix : When opening the deploy panel, the selected unit if there was one was not getting unselected.