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Hex of Steel News

Update #75

- Added : Tiles support for the workshop. You can now upload your custom tiles just like you upload your units. Graphics and data alike.

- Added : Customization of the main menu wallpaper. When creating your mod directory you will see a "wallpapers" folder, just drop your images there (1920 x 1080) and they will be randomly changed every time you open the game !

- Added : Generate tile / unit template for every single tile / unit in the game. This is a life saver for modders. Don't thank me. As you know, to replace a unit or a tile's texture in the game you need to create a PNG that is of a special tile and has a special name. Well no need for this anymore my friends. In the mod manager, there are 2 new buttons that will allow you to create a template for every single tile or every single units INSTANTLY. The only thing left to do actually is to open the template, place your new graphics and save. THATS IT. IMO this is going to save hundred of hours of work ...

- Added : A hide UI button in the map editor. F10 is the shortcut.

- Fix : Some minor UI tweaks.

Enjoy !

Update #74

- Added : Mod support for musics, and custom units / countries + replacing graphics for units.
- Added : A loading bar for the upload process to the workshop.
- Added : A loading bar for loading the downloaded workshop content into the game upon launch.

- Change : Relook of the mod manager.

Update #73

- Added : Workshop compatibility and mod manager in game !

For now, only maps can be uploaded / downloaded and used with the workshop.

I'll make it possible soon to upload units, countries and musics and tiles etc.
I just needed to start with something easy !

For any content downloaded in the workshop, it will be merged automatically upon game launch with the base game content. You will see a message informing you of the success of the operation when loading it all. I'll write a guide for how to make / upload and download any mod. You can actually already do it if you want I wrote instructions right inside the mod manager. I will also make a video that I will post on youtube.

It is IMPORTANT to be connected to INTERNET and TO STEAM at ALL TIME. Otherwise it won't work.
Basically, workshop content isn't available offline.

Hope you'll like this update !

Cheers

Update #72 : Pacific front update

I'm excited. Super excited.
This is one if not the biggest update so far I released for the game. Make yourself a coffee (tea if you're British) and then come back to start reading, cause this is going to be a long one. I'll try to get the most important stuff at the top.

- Added : An entire map of the pacific front. Size is 240 x 210. We're reaching the limits of the game engine, try not to play with your camera too zoomed out or you'll lag (need to render thousands of tiles), regardless of the map's size, if you're camera is close the game won't render what's out of the field of view so you'll always have 60 fps. Maybe you already noticed it on the Europe map :)

- Added : Countries. A lot. Thailand, New Zealand (yeah i misspelled it, will correct it in the next update lol, sorry about that), Slovakia, Portugal, Spain, Turkey, Denmark, China, Vichy France.

- Added : A shit ton of units. Ok I actually did not want to write the entire list, but here I go anyway : 75mm Type 4 / 105mm Type 91 / 150mm Type 96 / Aichi E13A / Aichi M-6A1 Seiran / Arado 196 / Brewster F2A Buffalo / Ca-12 Boomerang / Curtiss SB2C Helldiver / Curtiss SC Seahawk / Desantniki / Fairey Barracuda Mk. II / Fairey Firefly / Fairey Swordfish / Gloster Meteor / IMAM Ro 43 / Martin B-26 Marauder / LVT-1 Alligator / Mitsubishi F1M / Mosquito Mk. II / Nakajima A6M2-N / P-38 Lightning / Supermarine Walrus / T17E1 Staghound / TBD Douglas Devastator / Vought O2U-1 / Vought OS2U Kingfisher / Vultee A 35 Vengeance / Yokosuka E14Y.

- Added : New navy for the following : USA, Great Britain, Japan, Italy. Got too lazy to make the one for the USSR and France and the others. Hear me out, they'll be added, but who's playing the USSR or France for their navy eh ? No one. It can wait :)

- Added : Notifications for submarine attacks. (This is linked to the new submarine mechanics).

- Added : New submarine mechanics : Diving ! Submarines will now always be UNDETECTED and completely INVISIBLE to the enemy when under water. A submarine cannot attack when deep under water, makes sense. To attack, the sub needs to go close to the surface, and is still invisible, but not to special units anymore. Units that can spot submarines are ALL destroyers and any unit that is set as RECON. In the store, you know if a unit is a recon unit by checking if it has a little eye in its slot. You can't miss it :)

- Added : New mechanics : Blowing up / repairing bridges. Engineers have a new capacity ! Use them to blow up bridges to give your troops more time to retreat for example. Only engineers can blow up / repair bridges. It takes 3 turns to repair a bridge. The engineer HAS to stay on the tile at ALL TIME. If he moves, the repair will stop. It won't be reset, don't worry. The AI will repair broken bridges on its way.

- Added : In the map editor, change a paratrooper's state (grounded/airborn) at spawn on the map by pressing P with your mouse over it. A popup will appear informing you of its new state.

- Added : Linked to the pacific front, I added all units except the navy to Australia. It's not almost a fully playable country.

- Added : Linked to the pacific front yet again, I added all (or almost, navy's still missing) for the new country CHINA.

- Added : New tiles ! Lakes for all biomes (winter, summer, desert). Palm trees "Forest" type of tile for the desert, dune tile for the desert, and a rocky ground for the desert, trenches tiles for the desert.

- Added : Seaplanes ! They are planes that can be used to spot enemy submarines as they are recon units, but their specialty is the fact that they can be catapulted from a lot of ships ! Planes that can be catapulted AND ships that can catapult seaplanes are indicated with a seaplane icon. This can be used to do some recon in the middle of the ocean with your fleet, or help yourself out of a bad situation, some of the planes can carry torpedoes. The japanese I-400 class sub can launch seaplanes ;)

- Added : Neutral as a faction (+ Axis and Allies). When a country is set as neutral in the map editor, this country won't take part in any conflict unless it is attacked. If it gets attacked, it will join the opposite side of the attacker to fight aside. Example : You attack turkey as Germany, Turkey will join the allies.

- Added : New sprites for landing crafts for infantry. They now look like real landing crafts for infantry haha. To change their sprites and use your custom one, add the keyword "Infantry" when replacing the texture in the folder. Example : "Infantry Landing craft". That's it.

In total, all units put together, I added more than 80 units. I am not done with ships, it's a pain in the ass to do the research and I hate it, so I might take my time for the rest of the countries (non-majors).
If you feel like something does not feel right or is missing, PLEASE, contact me and I'll make the changes.

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- Change : You can now rename ANY unit. (Before, it was only core units. But since I addressed the problem of not being able to spot a core unit, this is no longer required. Rename any unit of your choice simply by clicking on its name once you selected it on the board and just type in whatever you want ! Changes are instantly saved).

- Change : Japanese and Italian flags.

- Change : All boats now have a 50% chance to hit its target (not on the ground).

- Change : Submarines don't have random damage ranging from 0 to their max hard damage. They now deal normal damage.

- Change : Units in landing crafts can now attack units on the ground. They don't have any penalty, though I think the defense value will be ignored because they're considered as being in a boat. Need to check that but you'll know anyway by just comparing values !

- Change : Plane pathfinding optimization. It will be now almost instant to have your path showing, as before it could take up to 1 or more seconds for planes having a lot of MPs. This is due to the algorithm I am using and I'm not right now capable of using anything else, so I tried to come up with clever workarounds.

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- Fix : AI could attack through the fog of war.

- Fix : Various AI crashes / Freeze.

- Fix : The "Reset" button was not working in the map editor sometimes.

- Fix : Bug telling you a unit was already on the tile when trying to place a unit on a tile in the map editor, even though the tile was empty. When playing the map, you could see and control the unit even though it hasn't been correctly placed.

- Fix : Submarines dealing hard damage to planes.

- Fix : When setting up a quick game with human players only, if the human player playing first wasn't the first one, it would cause some visual glitch and you'd have to skip for a turn in order for it to go back to normal.

- Fix : Performance issues in the map editor.

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- Removed : All units from Switzerland and Luxembourg.

Okay, so I wrote everything that was on my paper, I hope I did not forget anything, though I probably did lol. I hope you will enjoy the new map, it really took me a LONG time to make.

Update #71

- Added : US submarines.
- Added : End use year in the unit editor. So that units won't be shown in the store after that year.
- Added : All german boats.

- Change : You can now delete ANY unit in the unit editor, Even mine.