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Hex of Steel News

Update #70

- Added : Grumman F4F Wildcat, F6F Hellcat, P-39 Airacobra and Polikarpov I-153.
- Added : Custom unit cost in unit editor. If you don't like the way the algorithm calculates the price of the unit, just enter your own price when making your unit, this will overwrite what the algorithm will calculate.

- Change : AI only games are now working ! Create your map or make it play on mine, I think it's quite interesting. This is actually really important because it helped me patch a LOT of stuff. I am really trying to have a game without bugs or crash / freezes, and so this allows me to just let the game run for long period of time and to check what errors might happen, without having me to actually play the game for long period of time, it is a time saviour.

- Fix : Map editor settings box was above all the rest of the UI.
- Fix : AI could not use armoured trains properly (going crosscountry LOL).
- Fix : A LOT of AI fix. I stopped counting but this new feature really helped me to solve a lot.
- Fix : ANF Mureaux had a visibility of 3 instead of 2.
- Fix : 3 units had no sounds.
- Fix : AI could use harbours not belonging to anyone to launch amphibious assaults.
- Fix : Paratroopers having the infantry representation instead of the plane representation when being placed on the map.
- Fix : AI planes not resupplying.
- Fix : AI boats not resupplying.

I am going to leave my computer run for a while and pick up all errors. I am going to make it bug free guys. BUG FREE.

UPDATE 69

- Added : A big map like I like them of the entire north african theatre, from Tunis to Alexandria. Map is 200 x 90.
- Added : Missing places in the map of Europe : Scarpa Flow, Newcastle, Gibraltar, Dover, Lorient, Saint-Nazaire, Jersey, Gernsey.
- Added : A settings button in the map editor to open the campaign settings instead of pressing F9 for people who did not know. F9 is now not working I removed it. Just use the button instead.

- Change : Planes equipped with bombs or rockets will now ignore 50% of the armour. Before they were kinda useless against highly armoured vehicles. Now you'll be able to use them :)

- Fix : The japanese A6M Zero cannot actually carry torpedoes / did not carry any.
- Fix : In rare cases, when copy/pasting units in the unit editor, the unique ID would not be regenerated meaning when selecting one unit in the selection list on the left, you could end up selecting another one because the algorithm looks for a unit bearing this unique ID but if more than 1 unit has the same ID well its obvious its not gonna find the good one. I double fixed the problem, it should always generate a new ID now and it will also look for the name when looking for the ID. So fear not, this bug is fixed.

Update #68

- Added : 4 new scenarios : Operation Battleaxe, Operation Crusader, Operation Sunflower and Rommel's offensive in 1942. I haven't integrated them to the campaign yet, they're playable only as custom games for now.
- Added : Quick movement option in the settings.

- Change : Removed the convert button, as I think enough time has passed now since update 57.

- Fix : Typo on a tooltip in the menu.
- Fix : Various unit's stats changes.
- Fix : Removed the "Add official" button in the unit editor (dev use only i forgot to remove it when building).

Update #67

- Added : U-Boot type VII C, type IX C, type XX, type XXI (Germany). Submarine K class, M class, S class, Sch class (URSS), S class, T class (Great Britain).

- Change : When a unit retreats, a white flag will pop up, i removed the text.

- Fix : Attacking when retreating and dealing 0 damage.
- Fix : When retreating, unit could not move the turn after.
- Fix : XP was not showing when lost or earned.
- Fix : When copying an official unit and pasting it, it would also copy the fact it was official, meaning you could not delete it once created.

Update #66

- Added : New morale feature (optional in the settings). Your unit will be granted a 15% attack bonus when having very good morale (green) and a 15% attack penalty when having very low morale (red). In between you have grey (neutral, okay, normal) granting +5% attack. And Yellow (low moral) adding a 5% attack penalty.
- Added : Now shows the XP being added or removed on the screen with a star plus the number next to it.
- Added : Sea Lion : north

- Change : incorporated all custom scenarios into the campaign.
- Change : I made boats a little big bigger than other units on the board.
- Change : Boats and planes will be immune to loss of movement points with heavy rain or snow.

- Fix : Day being set to 1 when opening a map in the map editor.
- Fix : Resizing bigger than previous map was broken in the map editor.
- Fix : unit will now see a loss of -1 XP per 10HP when being healed, and not 1XP per 1HP, or you could never reach rank / level 2.

Will be writing the guide about morale tomorrow probably, don't have time this evening anymore.