Update #47
- Added : Battle of Montecassino, Siege of Leningrad (campaign).
- Added : Possibility to buy or not a core-unit when playing the campaign. Not all the unit you buy will be carried over, you need to press the "make core-unit" button. Core-unit are more expensive, but are carried from one to another scenario. Normal units will be normal price, but are not carried over.
- Added : In the map editor, you can now choose what's the base core-unit value for your map, and how many new core-unit slots you get when you rank up. Nothing's fixed, it's all up to you. Default values are the one I set up though. If you're fine with them, just don't touch them.
- Added : A few more tooltips here and there.
- Change : You can make your own full campaign and jump from scenario to scenario, just press F9 in the map editor, you'll have access to some more advanced options to make the map a campaign map. I recommend turning on the tooltips.
- Change : Season change is now allowed in the campaign maps as well.
- Change : You can't go over the core-unit limit when buying the units in the campaign. Before, you could have 50 core units in the reserve and the limit only applied to the fielded units. Now it also applies to how many you can buy. You can still buy normal units if you want / need to.
- Fix : Veteran units were not getting their extra 30HP when being bought from the store.
- Fix : Number of starting / base core-units was 6 instead of 5.
- Fix : Tutorial probably was not working due to some changes in the code.
- Fix : Forgot to add a Major VP for Germany in the campaign scenario called Operation Barbarossa North, making the AI freeze.
I would advise starting over any campaign you started (especially since now what's taking into account is more than 1 player being carried over from one scenario to the next, im thinking about allied scenarios, where GB and US are both played by the player).
- Added : Possibility to buy or not a core-unit when playing the campaign. Not all the unit you buy will be carried over, you need to press the "make core-unit" button. Core-unit are more expensive, but are carried from one to another scenario. Normal units will be normal price, but are not carried over.
- Added : In the map editor, you can now choose what's the base core-unit value for your map, and how many new core-unit slots you get when you rank up. Nothing's fixed, it's all up to you. Default values are the one I set up though. If you're fine with them, just don't touch them.
- Added : A few more tooltips here and there.
- Change : You can make your own full campaign and jump from scenario to scenario, just press F9 in the map editor, you'll have access to some more advanced options to make the map a campaign map. I recommend turning on the tooltips.
- Change : Season change is now allowed in the campaign maps as well.
- Change : You can't go over the core-unit limit when buying the units in the campaign. Before, you could have 50 core units in the reserve and the limit only applied to the fielded units. Now it also applies to how many you can buy. You can still buy normal units if you want / need to.
- Fix : Veteran units were not getting their extra 30HP when being bought from the store.
- Fix : Number of starting / base core-units was 6 instead of 5.
- Fix : Tutorial probably was not working due to some changes in the code.
- Fix : Forgot to add a Major VP for Germany in the campaign scenario called Operation Barbarossa North, making the AI freeze.
I would advise starting over any campaign you started (especially since now what's taking into account is more than 1 player being carried over from one scenario to the next, im thinking about allied scenarios, where GB and US are both played by the player).