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Hex of Steel News

Update #024

- Added : Option in the settings for you to enable camera tracks AI moves when it plays or not. By default set to true.
- Added : 2 new tiles, desert version of the airport and a field tile.
- Added : Time. It is not viewable for now but I thought it would be important to mention that the code has been implemented. The year and month and day will be displayed somewhere on the screen, still figuring out how everything will work and how it will impact the game. Stay tuned.
- Change : Substantial changes have been made to the whole code and the way things works. You won't notice any improvements on a 30x30 map, because it is too small, but on a 100 x 100, or even 200 x 200, when deploying unit or moving unit. it will be seamlessly smooth. Where as yesterday it took around 30s to deploy a unit. Therefore, making it possible to play on the Europe map I made yesterday.

I am going to make a way bigger map of Europe today (probably not gonna finish it, lol) and include it into the next update. Have a good day !

Update #023

- Added : Support of multi-faction singleplayer. This means, no more 1v1 only, you can play up to 8 players at a time. Also, teams (factions) are auto-made : Axis/Allies, you cannot personalize it.
- Added : Support of city names on the maps. More will be added over time.
- Added : Settings for AI playing speed : Slow or Fast.
- Added : Smooth transition of camera from one unit to another when the AI plays.
- Added : 2 new type of tiles : Mountains and desert.
- Added : When clicking on a notification, the tile where the event happened will now flash a couple of times.
- Added : 3 more filters in the editor : Harbour, defenses, terrain.
- Added : Vsync option in the settings.
- Change : Second row in the editor tiles so you don't lose 20 min looking for the tile you want.
- Change : Added the sea tile as generic to be in all category, just like the plain, so you can access it from anywhere.
- Change : Background set to black.
- Change : Minor cosmetic changes made to harbour tiles.
- Fix : Unit that had a range superior to 1 could spot enemy units in the fog of war.
- Fix : When a unit had 0 autonomy or 0 ammo, you could not resupply it.
- Many more fixes that I haven't kept track of.

WARNING : This update is breaking ALL custom maps AND saves, as the player entities are totally different, same for the save format. Sorry about that.

ALSO : AI does not know how to use boats yet. Still have to add the possibility for them to perform landings.

Patch + important info

- Fix : Engineer/Pioneer not rotating when in transport ship.
- Fix : Dealt damage not being those shown in some cases.
- Fix : Henschel 129 and Stuka G having Chauchat sound instead of AT guns when attacking.
- Fix : MP info and CanAttack info were rotating with the unit in certain cases.

Information : I am now focusing on making huge changes to my code in order to implement multi AI and player kind of maps, especially WORLD, and EUROPE map.

Update #022

- Added : 14 new units. 2 For Germany, 1 for the US, 11 for Japan.
- Change : Players can now have units from different countries to start with in the EDITOR ONLY for now, they be bought in game.
- Change : I split the resupply button into 2 buttons, resupply in manpower or in ammo and gas. Thus, resupplying will be cheaper because you won't be paying for everything when you only need manpower or ammunitions. (By manpower, I mean HP here). Price for both resupply have been modified and are now based on how much you actually need to resupply. No more fixed price for resupplying.
- Change : Does not unselect the selected unit when pressing 'spacebar' to switch aerial/ground units if the unit is alone on its tile.
- Fix : When pressing 'Spacebar' to switch to aerial/ground view, the "potential damage" popup will now disappear if it is above an allied unit and the other unit of the tile is an enemy.

Update #021

- Added : Italian/Japanese trains. Sorry I completely forgot about them.
- Added : 1st scenario of the US campaign, operation Overlord, playable in 1944.
- Added : Smooth apparition of the end of scenario Panel, when finishing a scenario.
- Added / Change : AI now uses paratroopers.
- Fix : Trains not appearing when embarking.
- Fix : Typo in main menu, "bbroken".
- Fix : The text "Aircraft usable on carrier" not disappearing.
- Fix : Paratroopers not being able to be dropped on certain tiles.