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Hex of Steel News

7.7.33

[h3]ADDED[/h3]
  • [p] UI scaling (new setting -> Graphics).[/p]
[p][/p][h3]CHANGED[/h3]
  • [p] Increased Germany's income a little bit in the Campaign of Poland '39 scenario.[/p]
  • [p]Operation Weserübung improvements (campaign scenario).[/p]
[p][/p][h3]FIXED[/h3]
  • [p] None of the gunboats/patrolboats had any AA damage value.[/p]
  • [p] If a player picked the policy/doctrine 'improved radars', when placing your mouse over a ship being equipped with radars, its attack range would display the RADAR range instead of actual firing range of the ship.[/p]
  • [p] In the map/scenario editor, when setting a player's faction to be its own, the faction would automatically be applied to be the one that was used on the first player.[/p]
  • [p] When bringing up the heal tooltip, the amount of HP potentially healed would often go over the difference between current/max HP of the unit (showing a heal of 50 even though your unit is at 75/100 HP).[/p]

7.7.32

[h3]ADDED[/h3]
  • Hong-Kong server/region location for real-time multiplayer. Could help against disconnection for players based in China.
  • Basic localization for units suffixes (1st, 2nd, 3rd, 5th etc) + units realistic naming (brigade, division, etc).


[h3]CHANGED[/h3]
  • Units captured after a country capitulated now are at 25% health (to simulate that all of their crews are gone and you basically have the raw equipment but no men to use it).
  • Units with maxHP=0 will no longer display their health state while in the reserve menu (factories, airfields, trenches...).


[h3]FIXED[/h3]
  • On the Axis side, you could not continue the campaign after the Battle of the Bulge (clicking on the 'battle of berlin' button would not load it).
  • File extension shown in the quick game/map editor list of scenarios on scenarios made by the player.
  • Regular infantry engineers were missing their NATO icon.
  • Some typos/mistakes in the french localization file.
  • Ships upgrading to destroyers could not attack submarines, and ships downgraded from destroy would keep that ability.
  • Planes over frozen bridge getting double damage penalty.
  • Units without any fuel or ammunitions (some buildings) were still receiving negative ammo and fuel penalty from artillery strikes.

7.7.31

[h3]ADDED[/h3]
  • Tank units with the "engineers" flag now have proper NATO graphics representation.
  • 2 new keybinds to control time in the game. You can now increase/decrease time scale/speed (from x1 to x3). Offline only, will not work in multiplayer.
  • When a country capitulates, the country dealing the death blow will now have a chance to capture equipment from the player (tanks, ships, planes, guns).
  • Light infantry 43, heavy infantry, engineers, AT infantry, AT infantry 43 to Ireland.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version.
  • Studio's name has been changed from "Valentin's studios" to "War Frogs Studios". As a result, the location of your maps, mods, save files and settings file have been copied from the old location to the new location. If, for some reason that isn't the case, please let me know so that I can fix it (I have however tested it on all platforms and it has worked in 100% of the cases, but we never know...).
  • Newly spawned Garrison units are now put asleep automatically when spawned in a victory point.
  • Swedish infantry graphics have been updated.
  • Units in landing crafts can now perform overrun action against land units when trying to land.


[h3]FIXED[/h3]
  • Starting OOBs + scenario setup in Battle of Coral Sea campaign scenario (Axis + Allies).
  • Several UI inconsistencies and issues in the settings menu.
  • French localization entries.

7.7.30

[h3]ADDED[/h3]
  • HP amount of the unit in the reserve slot in the UI.
  • You can now press ENTER on your keyboard to execute the 'YES' shortcut on confirmation windows.
  • (Map editor) Confirmation window to reset terrain.


[h3]CHANGED[/h3]
  • Camera moving with mouse on edge would be flaky and would not work on Macbooks with the notch.
  • Romania will no longer transfer soviet VPs it capture on its border to Germany when Historical Focus setting is ON (Odessa, etc).
  • (DEMO) Updated to latest 7.7.30 version.


[h3]FIXED[/h3]
  • Notifications being sent to another player would sometimes simply not be created at all, that would happen for interactions between players, for example, when transferring money.
  • Wrong amount of XP added instead of being subtracted to ships and artillery when repairing them.
  • (Map editor) resetting the terrain would not reset desert tiles.
  • AI freeze instance due to unavailable policy picking when the year of the scenario was < 1600.
  • One possible AI freeze instance (division by zero).

7.7.29

ADDED
  • Ukrainian language translation.
  • Support for more than 1 delimiter for CSV modding, allowed parsing characters are the following: COMMA (privileged), SEMICOLON, VERTICAL BAR.


FIXED
  • Unlimited money glitch linked to the Cheap Upgrades policy.
  • You could undo your movement after having repaired/blown up a bridge.
  • Upkeep summary from income tooltip could not add up when you were not at war (peace time only).
  • Transferring a unit to another player would reset the unit's category ID used in the unit's name (12th infantry division would become 0th infantry division). They would all have 0 assigned.
  • Operation Sonnenblume as the Axis had no proper victory condition.
  • In some rare/specific cases, a unit could fail to retreat even after it displayed the 'Retreat!' text.