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Hex of Steel News

7.7.28

[h3]ADDED[/h3]
  • Support for modded countries for flags UI tooltips.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version (now 7.7.28).
  • The way steam workshop mods are now generated in the mods menu. It should now be fully foolproof. (some users could not see their workshop mods appearing in the list sometimes).
  • Reduced the size/weight of some UI elements.
  • Op. Weserübung (Axis) balance issues.
  • Some mods files had unnecessary serialized data.


[h3]FIXED[/h3]
  • French Bearn aircraft carrier had 0 ammunition.
  • AI would not purchase infantry commanders if those commanders had different bonuses like tanks or artillery and it did not field enough tanks or arty.
  • Rounding errors in manpower calculations.
  • Dutch localization file had errors.
  • Kicking player from your faction through diplomacy menu would not work quite right.
  • Custom turn production time when modding units would not apply to AI.

7.7.27

[h3]ADDED[/h3]
  • Tooltips on all flags on the UI.
  • Possibility to check stats mid game (new button "Statistics" in the in game menu when you press ESCAPE).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version now is 7.7.27.
  • Many units have been marked as prototypes (M6, Super Pershing, Tortoise, T28, and several others from other nations).
  • Soviet IS-3 availability date.
  • M4A3E2 (76) W graphics.
  • Tweaked a few american tanks stats.
  • Added commanders to the campaign of France germany campaign scenario.
  • Date of some multiplayer UI slots elements were not localized/translated properly.


[h3]FIXED[/h3]
  • AI would buy militia/volkssturm or similar units on turn 1 of a scenario, or on the first turn after a save was loaded even though it was controlling more than 50% of its core territory.
  • Engineer property was not applied to partisans when naturally spawned.
  • AI never bought the best towed AT/AA/arty gun units.
  • AI not purchasing any towed guns late war (1944+) and would purchase SPGs only.
  • When using the "spawn units" button in the map editor, it would not take into account modded units.
  • Desync in PBEM should be fixed automatically now (you know, that bug where you and your friends turns got mismatched and you are now playing as him and he as you). In the case where such a thing occurs, the game will warn you that the issue was discovered, and it will also tell you if it was able or not to patch it.
  • Waypoints were not cleared in campaign mode when your units were taken from one scenario to another, and would prevent turns from ending, as well as selecting any unit with invalid waypoints. If you have save files affected by this, simply redeploy/send back to reserve any unit that cannot be selected on the map, it's always core units that have this problem. Sending them back to the reserve will wipe the waypoints data clean.
  • UI slots in the multiplayer menu were not cleared when you closed the menu.

7.7.26

[h3]ADDED[/h3]
  • New setting: hide enemy's HP. This will simply disable the HP on the UI for any units that you do not have any relation with (enemies/neutrals).
  • New US tank unit: M4A3E2(76)W Jumbo.


[h3]CHANGED[/h3]
  • Soviet Br-5 range + 1 (it had the exact same stats as the ML-20 152mm otherwise).
  • Stalingrad '43 difficulty/balance.
  • You will now be able to divert to Overlord in the Allies campaign after completing Monte Cassino.


[h3]FIXED[/h3]
  • Supplies rate on UI when hovering with the mouse over an enemy unit (or any other than the current player's) would use the current player as reference to calculate the supplies, often showing 100%. This was a UI bug and not an actual gameplay bug as when the AI played it would use itself as a reference and have the proper supplies rate applied.
  • AI sending back all of its units back into its reserve if there was no victory points on the map (bit of an odd setup but I got people making tactical battles for mods and this was an edge case).
  • Tiles holder in the map editor would not scroll left/right (only react to direct mouse drag with the left mouse button).
  • Transfer unit window could go outside of the screen if popping up near the screen's edge.
  • The scenario 'Battle of the Bulge' showed 'Battle of Bulge' in the localization file in English.
  • Some French localization issues.

7.7.25

Along with this update, I'd like to announce the release of an official mod that I made, inspired by @Den Kuenstler (original mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=2834273468)

Link to my complete mod featuring all countries in the game: https://steamcommunity.com/sharedfiles/filedetails/?id=3403266090

[h3]ADDED[/h3]
  • Brand new standalone scenario: Vitebsk–Orsha offensive.
  • Dedicated NATO cavalry icon.


[h3]CHANGED[/h3]
  • Updated/Unified all of the game's counters graphics. Not all had the same shadow/light effect and it disturbed me. They are all the same now (effect wise), and some countries got a refresh too.
  • Cavalry manpower cost reduced from 15k to 5k manpower.
  • Adjusted the cost of the veterancy option (store) as it was way too expensive.


[h3]FIXED[/h3]
  • AI ship embarking routine was not properly working.
  • Clicks went through during upload of mod to the workshop. You could accidentally create a double mod or modify stuff without wanting it.
  • Some commanders had no graphics (pink icon).

7.7.24

[h3]CHANGED:[/h3]
  • Updated banned players list (from chat).
  • Updated multiplayer compatibility version to 7.7.24.


[h3]FIXED:[/h3]
  • Winter Soldiers policy could end up being free for everyone.
  • Cavalry units now have a dedicated NATO icon.
  • Terrain damage modifier breakdown was showing wrong info (UI).
  • Units having 0 HP when loading a save (when they had close to 0 HP when making the save).