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Hex of Steel News

6.1.2

[h3]Added[/h3]
  • Possibility to rename ANY unit to whatever you’d like. This feature was not entirely complete before and limited to core units.


[h3]Changes[/h3]
  • Changes to the Campaign of Poland scenario, USSR will not start Axis on the first of September 39 but will remain neutral until the German player invites it to the war.


[h3]Fixes[/h3]
  • USSR polish campaign. You do not start on the 1st of September anymore but on the 17th. Map has been modified to fit those changes.
  • Syracuse has been renamed into Siracca on all maps where it appeared.
  • Huge save files size (25MB for Europe for example).

Artist journey : the making of a wallpaper

Greetings, fellow HoS lovers!

I’m not sure everyone here knows who I am but for a change it won’t be Valentin writing this post but me, his brother! A pleasure to meet you.
I’ve been involved in HoS’s development since the very beginning and mostly focused of the visuals and the art side of the game. From the multiple iterations of the tiles to the wallpapers and UI.

Today I’ll take you through the thoughts and process that went behind the making of this new wallpaper.

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[h3]The process[/h3]

Where to start from? I needed an idea. I knew I wanted to draw some snow for this one. Snow has always been a long time love for me, and where I currently live (West of France) there isn’t any during winter, so snow it was gonna be!

Next step is finding the right setting, obviously it had to be WWII related. At the time I was looking at the part that Finland played in the war, and how they have defended themselves successfully against the Soviets. I ended up reading more about the Winter War and felt really inspired so I decided to go with that.

So did I grab my pencil and tablet and started sketching some ideas? No, not yet at least. The first and crucial thing to do when tackling such project is gathering a whole bunch of references for nothing and everything. I’ve put them all on a board using a tool called PureRef. I’ll be keeping it close by at every stage of the painting process.


^ Probably the one that inspired me the most for the light color and mood of the final painting.


^ Some trees and rocks from the Finnish lands.


^ Few old photographs for trucks, tanks and poses/uniforms for historical accuracy.

I then started the process of doing small sketches called thumbnails. It has the goal of keeping me from drawing blindly for a few hours the first idea that comes out of my head, before finding out that the composition doesn’t work and I have to start again. That way I throw down multiple ideas and focus on the ones I like the most and eliminate those that don’t work or aren’t as aesthetically pleasing.

These are the ones I did:


Yes they might be rough and not necessarily pretty but that’s not what they are here for. It’s kinda more for me to steer the illustration in a certain direction. I ended up liking bottom right one and went for it.



I then worked detailing a bit more and placing some elements that I wanted present *Spoiler* they did not all make it in the final illustration. Keeping it all in black and white for simplicity and better decision making concerning the values.

Little did I know that I would be changing a lot when passing to color, which is our next step!


^ I started with pretty low saturated tones, cleared the trees I had on the right making more place for your eyes to rest when looking at it. Also got rid of the rocks and the Finnish soldier on the bottom left because I felt like it didn’t really match the perspective I went for.


^ I blocked in the T-26, added a few abandoned trucks (GAZ AA). Some pines in the foreground …


^ Here I brought back the trees on the right, the illustration felt too optimistic, like a visual representation of the saying « being out of the woods ». I wanted it to feel epic, more like a moment of peace and warmth before reentering in the cold shade of the pines, uncertain if there were gonna see the sun again on the other side.


^ And here goes the final details, an epic sky, light passing through the thick layer of clouds in the background. Detailing our most likely freezing cold soldiers. Some sharpening here and there, a little post processing and the illustration is done!

The whole process starting from researches to the final illustration took me about 2 weeks. One focused on finding what I wanted to, finding the references I needed and coming up with the composition. The other one was mostly painting, painting, painting and the last details.

I also have a time-lapse of the painting process starting at the color stage, here’s a link :
[previewyoutube][/previewyoutube]

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Well friends, that will be all for this little journey through my process to a completely new wallpaper. I really hope you like it! I had an extra fun time doing it. Thank you for reading and on Valentin’s behalf I wish you all an amazing end of year, have a great time!

6.1.1

[h3]Changes[/h3]
  • You can now go in negative numbers and be in debt using the fixed income setting.
  • AI finally takes into account the presence of enemy ships for landing crafts, and will try to find path around « hot areas » whenever possible. Meaning if you got a sub sinking a bunch of AI at one point on the map, the AI will be avoiding the area for a while, going around it if it can, if it cannot well it cannot.
  • Small RAM usage optimization.


[h3]Fixes[/h3]
  • AA seemed to retreat to planes in some cases.
  • Sounds too loud, it will be quieter when you will play again so you might want to adjust your sound settings.
  • When right clicking the supply line would not disappear.
  • AI fighters going over subs it could not damage.
  • In the damage breakdown if you had a fighter selected and would place your mouse over a destroyer or any ship it would say « Submerged » instead of showing « Armour ».
  • Various city names fixes in the Op. Weserburung and Europe maps (Norwegian city names).

6.1.0

[h3]Additions[/h3]
  • 5 new soundtracks ! "Operation Mars", "Cerberus", "Coral Sea", "Operation Oak", and "Arnheim" I’ve always felt like 5 tracks was too few for a game, unfortunately it wasn’t high in my priority list. Total of base tracks is now of 10, and you can get an extra 5 by getting the support pack DLC in exchange of 5$, that’s 1$ the track ! That’s a bargain :D
  • 1 new achievement : (Supporter) for buying the support pack DLC.
  • Mannerheim as a general for Finland.
  • Multilingual support for online chat, not English only anymore ! :D
  • New wallpaper ! Thanks to my brother Jules, a whole dedicated post will be coming soon where he will explain how he proceeds from the start to the end :)


[h3]Changes[/h3]
  • Made sure you could use negative fixed income in the map editor.
  • Small changes on the Operation Weserburung scenario.


[h3]Fixes[/h3]
  • Disabled purchase of paratroopers for the AI when he doesn’t have the air superiority.
  • Pe-3 could carry bombs.
  • AI would spawn air units even at bombed airfields. Probably humans could too.
  • Research bug where it would take generals into account and the game would tell you you need to research all previous tech before you can move to another one but generals were not researchable so you were stuck. Same for the AI.
  • One instance of AI freeze on custom maps.
  • If you were resizing a map that had VPs that were supposed to be held in order to achieve victory and those VPs were deleted by the resize of the map the map would be literally unplayable.
  • You could not send messages in solo without being in an online room to chat with other players.
  • Chat messages parent / holder not going down when receiving now messages, you had to scroll in order to see new messages.
  • Messages UI in the main menu.
  • Cross platform chat functionality was not properly (at all) working :(
  • On mobile attacking a plane unit with an AA on mobile would move the AA to the plane’s tile.
  • On mobile the end of scenario text could not be scrolled and often a lot of it was hidden.
  • When hosting a big map (Europe) there would often be connexion time out.


[h3]Removals[/h3]
  • Karl Donitz as a naval hero. He is already a general in the game. You could basically have 2 Karl Donitz !!



Ah, I wanted to share a screenshot of my Europe 1939 game, didn't go historical but it gave pretty interesting results, may I present you the Italiano - Greeko - Turkish alliance ! 7th May 1943, colorized, repelling hords of Soviet troops in the Balkans :)



Development of the second game is going well, I worked on a few more mechanics and it's starting to get in good shape.
Here are the last 2 dev blogs I posted on youtube :

https://youtu.be/fTTwKI00HiY

https://youtu.be/MdTftei0bNw

I am honestly starting to think to add to this a whole new dimension, like a hex map of europe for example where you would have your armies and the fights would be solved in first person against other players
So each player has its own career with its own progress and so you can either play career for yourself or have a list of ongoing games which are going to be other people's campaigns and join those
If some of you heard about Heroes and Generals WWII this might sound similar, but since the dev ruined the game I thought I could make something great in that spot and I love the concept on its own

6.0.20

[h3]Changes[/h3]
  • Nukes are not available until August 45.
  • Dropping a nuke now uses all of the unit’s ammo, meaning you can attack only once.
  • Swapping with any allied unit is now possible.
  • Battleships are more expensive.
  • Carriers are slightly less expensive.


[h3]Fixes[/h3]
  • It was possible that clicking on a notification would not take you anywhere and would not highlight anything.
  • AI sending 0 money.
  • AI capturing normal victory point at sea made it freeze.
  • On mobile you couldn’t delete units from the deploy panel.
  • Small bug with AI that would not go resupply if a carrier was on a reinforcement tile.