AI will now send money to its allies if it can afford it, and if its allies need it.
[h3]Changes[/h3]
Europe 1939 updated.
Play attack sound when unit attacked is NOT in the FOW.
[h3]Fixes[/h3]
Strategic bomber couldn’t bomb railroad bridges.
AI was winterizing its buildings.
AI subs were not really offensive at all. Often going away from the fight.
Unit’s HP not going up with level.
AIs planes not going for the kill. They were going where they could deal the most damage but they would not go in priority where they can destroy a unit.
5.6.4
[h3]Added[/h3]
Option to hide the stats on the unit’s counters.
Delete map button in the mobile version.
[h3]Changes[/h3]
Bunker now have more armour, I also added a +10 soft damage.
Mines will now do random damage. From 10 to 35.
Better looking messages that tells you about the change in relationships between countries (declaring war, inviting to join an alliance etc)
[h3]Fixes[/h3]
AI generals charging instead of fleeing. (Yes, yes)
In multiplayer, when you host I will make the button disappear so you can't hit it multiple times believing its not working while the map is actually uploading. Now you will get a message saying « Staring the upload … » and you will not be able to hit the host button and duplicate the map again.
5.6.3
[h3]Changes[/h3]
Updated Europe 1939 and 1941.
AI will now buy and use armoured trains. Good luck.
[h3]Fixes[/h3]
When attacking an air unit with a ground AA, if your ground AA had a plane over it, after it attacked the plane would appear and the two units graphics would merge.
Units didn’t surrender when they had no fuel.
Broken supply line / showing up when unit was moving.
Land mines / naval mines had a 1 hex visibility on hills.
Panzer 38(t) A and E had too low hard damage value (by 5).
5.6.2
[h3]Additions[/h3]
Baltic states as countries and in maps where they appeared (Europe 1939 and Poland campaign).
[h3]Change [/h3]
Europe 1939. Added and tweaked many things.
Retreat wasn’t taking all units around the unit retreating but only the one that attacked it. Meaning the unit fleeing was trying to go as far away from the unit attacking it, but without taking into account any of the surroundings.
Reduced all paras soft damage by 5.
Units bought from another country will see a +15% price tag aded on top of the unit’s price. Pretty sure the germans or others weren’t selling their equipment for the exact same cost it cost them to make the tank / plane etc.
[h3]Fixes[/h3]
Couldn’t switch between embark modes (train/ship). Once you did one, couldn’t do the other.
Subs that were under the surface and < 15 HP were stuck forever.
Didn't refresh core units number after you deleted a unit / transferred a unit.
5.6.1
[h3]Additions[/h3]
Sound when you transfer a unit.
Buy me a beer button in the main menu.
[h3]Changes[/h3]
AI will no winterize bad units anymore. Cause winterizing costs money, and those front line light infantry are dying anyway, and a lot, no need to spend more money on them.
Europe 39 changes. Improved Balkan area.
AI will send its planes back for rearmament when its raining or snowing.
[h3]Fixes[/h3]
Modding issues. Stuff that was supposed to work and wasn’t.
Sounds would be duplicated when opening the unit editor panel. Infinitely.
Units in the unit editor (slots) would be duplicated when opening the unit editor panel.
Attacking a general wouldn’t make then retreat.
AI would retreat its troops from the frontline and make them die because of winter damage (instead of healing them on the spot).
The 45mm M1942 (soviet AT) was available in 1937.
Soviet and Finnish AI weren’t winterizing ALL their units during winter as they should have.