You can now buy units from any countries of your alliance. Money will be transferred to them.
New achievement for buying stuff from someone else.
When transferring a unit, a notification will be sent to the player receiving it.
When buying a unit from another player, a notification will be sent to him.
[h3]Changes :[/h3]
Repairing a building now costs double.
Engineers cannot attack AND build anymore.
Made more room for the basket so the whole name of the unit can be displayed. Replaced the ‘remove’ button by a bin button. Takes less space.
[h3]Fixes : [/h3]
1 instance of AI freeze mostly during turn 1 when there were neutral countries.
On mobile you couldn’t edit and save my scenarios.
5.5.8
[h3]Additions[/h3]
Transfer button to the reserve units. There previously was the transfer button in the OOB, to give control of fielded units, now you will also be able to give them like shipping them to the other player, they will appear in its reserve and he will be able to deploy them. So now, both can be done :)
[h3]Changes[/h3]
Updated the Europe 1939 map.
AIs commanders will now pull back if there are enemies near them.
AIs ground units will now too pull back if they are low on health instead of staying on the front line and getting slaughtered for nothing.
AIs artillery will now too pull back if they are in contact of enemy units (only artillery that has 3 range and that has enemy ground units at 1 tile distance).
Neutrals won't earn any more money, this will prevent the snowball effect of one inviting the other and then everyone gets in a single team vs Germany.
Increased AI speed by …. Uh …. speed (that means a lot).
Reduced the size of the pause panel/UI.
[h3]Fixes[/h3]
Played time not being properly added. The stopwatch was starting only when you were opening the save/load menu.
5.5.7
[h3]Additions : [/h3]
AAs to Romania, as well as a new 47mm AT gun.
[h3]Changes : [/h3]
You can now resupply units in landing crafts around allied harbours. No need to get out. Basically you can resupply them like ships.
AI will now send back units in landing craft without ammo to an ally harbour for rearmament instead of staying without ammo and not doing nothing in front of the coast.
AI will now deploy its generals far from the frontline.
AI will not use a single harbour to perform its landing anymore, but will take into account how many units there are around this harbour to check if it’s worth getting there or not. Meaning, it is going to use another harbour to perform a landing if there’s no room at the closest harbour. Which means, landings will now be performed from many places, not a single one.
[h3]Fixes : [/h3]
: AI never buying heavy artillery.
AI could buy twice the same general.
Tanks in landing craft ignored armour of defender on the ground.
Yugoslavian navy being smaller compared to other graphics.
Very, very, very, very big issue with AI having Allies as a faction when historical focus was ON.
5.5.6
[h2]Additions : [/h2]
Japanese militia.
Croatia and all its units (30).
[h2]Changes : [/h2]
Rain / thunder SFX. Better sounds, more immersive.
Improved AIs ship’s pathfinding to find aa path to harbour by 1400 times. Yep, it took up to 1400ms PER ship to calculate its path back home, now it takes MAX 1 ms. This was problematic for big maps (Europe etc). Not noticeable on smaller maps :)
Panzerjager I hard damage increased to 60 (from 55, didn’t notice it was a 4.7 cm gun).
Added Croatia everywhere where it should have been in all maps.
After players protested about the new « cannot attack after unit moved » rule, I have been asked to make it so you can walk one tile after you attack (to capture at least). I made it so your unit will have 1 MP left after its attack, so this way you will indeed be able to walk / capture anything you wanted.
[h2]Fixes : [/h2]
Bug that when you loaded your save on turn 1 you had rain every time (funny one).
AI placing too many RADARs etc near each other. Or any building.
Core units graphics not being displayed properly. Often no graphics at all.
Auto supplies option was broken.
5.5.5
[h2]Additions :[/h2]
PT-34 to the soviet union. Mine flail version of the T-34.
[h2]Changes :[/h2]
Making peace with another country will no longer make him neutral, but you.
Map building markers are now in colour for better / easier / quicker interpretation.
Campaign of Poland changes.
Fallschirmjäger availability date to 1st January 1940.
Tanks will do less damage to units in close terrain, and even less if themselves are in close terrain.
[h2]Fixes :[/h2]
Walking on a mine didn't remove the fog of war around the unit.
Mines were kind of black holes swallowing anything walking on them and destroying it forever. Sounds dramatic but this is honestly what was happening.
Armoured trains could be deployed on city tiles without railroads around them.