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Hex of Steel News

5.6.16

[h3]Additions[/h3]
  • Notification that will let you know if you ambushed someone during your turn.
  • Previous turn summary of lost, killed, bought units and spent and earned money per player at the beginning of every turn for humans player.


[h3]Changes[/h3]
  • Art on the store page.
  • Orientation of the unit is now saved. When you will load your save the orientation of the unit will be restored.
  • Cannot tow artillery or AT guns that are too heavy with horses anymore.
  • Added some colours to the end of scenario stats.


[h3]Fixes[/h3]
  • Ammo being set to max for planes with equipment when loading a save.
  • Weird stuff happening when a planed crashed on another unit due to no fuel with the option Realistic planes ON. The unit underneath it would be hidden.
  • AIs generals moving and getting closer to the fight when they could stay when they were.
  • You couldn't swap units once one of then had attacked, even though it didn't move.

5.6.15

[h3]Changes[/h3]
  • You can now upgrade units on reinforcement tiles.
  • Z is now the new default key to toggle the selected unit to sleep/wake up.


[h3]Fixes[/h3]
  • Western front 1944 German campaign scenario didn’t open.
  • When typing text it would fire up some shortcuts (hide units, switch to NATO etc).
  • Small UI issues on mobile.
  • HP modifier and morale modifier in the damage breakdown were the one of the selected units and thus were wrong for the unit you wanted to attack.
  • Upgrading a plane to a naval one would break the naval capability of the newly upgraded plane.
  • When moving left with a unit its box of info would be empty while the unit was moving.
  • Dropdowns not showing their value after they have been changed.

5.6.14

Hello everyone ! I am back from my « Break ».
I kept working and this is what I present you today :)
Some new QoL that sure will be appreciated ;)

[h3]Additions[/h3]
  • By holding SHIFT or CTRL when showing the potential damage, you will now have a complete break down of the damage calculation showing up.
  • Notification to let you know when one of your unit could potentially surrender (ammo and fuel depleted).
  • Rain / weather prediction for next turn at the top of the UI.


[h3]Changes[/h3]
  • Artillery cannot attack from landing craft anymore.
  • Ju 188 was in the wrong category.
  • Engineers / units with flame-throwers will now get a bonus vs units in urban tiles.
  • On mobile extra stats for the selected unit will be permanently shown now so that you can on all screens access the unit’s info and history button.
  • Killing partisans will make them less likely to spawn.


[h3]Fixes[/h3]
  • Hs 129 introduction date was incorrect.
  • AI could be moving on your units when he tried to reach a tile that had a unit spotted by a radar.
  • Damage system.
  • Retreat on destroyed bridges.
  • M7 Priest had 11 movement points.
  • With realistic planes ON plane would crash when reaching 0 fuel and was on a tile adjacent to an allied airfield.
  • Attacking a unit and killing it didn’t make your unit rotate.
  • No fuel / no ammo icons not showing.

5.6.13

I love taking breaks !

[h3]Additions[/h3]
  • Light infantry for Brazil.


[h3]Changes[/h3]
  • You cannot deploy infantry at factories anymore.
  • You can deploy planes all around carriers now, no only on the carrier anymore.
  • Tutorial scenario changes.
  • Recon Strat bomber do not remove a level of entrenchment anymore when attacking a ground unit.
  • Archer, Matilda I and II graphics.


[h3]Fixes [/h3]
  • AI engineers repairing bridges causing the tile to turn back.
  • Units in trench getting entrenchment every turn.
  • Units starting in trench tiles had entrenchment.
  • Dornier 335A use date was wrong.
  • After you deployed paratroopers, if you deployed them on an airfield, if you were using the embark/disembark button they could after that move.
  • Bunker was doing MG sound when attacking planes.
  • When you dropped your paratroopers, the view would not change (air/ground) and so if next to your para there was an enemy unit that had a plane above it, the ground wouldn't be shown automatically you would have to manually change the air/ground view to show the ground unit. Nothing big really, just more convenient now, less clicks to perform.
  • On mobile UI not showing all vps that were needed to be captured.

5.6.12

Hello guys,

this is gonna be the last update for a few days, I am taking a break and going to my grandfather's for his birthday for a week.
I will be able to answer questions / comments in the forum, but won't be able to patch or update anything.
Everything should be good as of now :) Made sure I am not leaving you with a buggy game :p

[h3]Additions[/h3]
  • 2 new achievements, Bob the destroyer and Bob the builder.
  • Bearn class carrier, Potez 453, Latécoère 298, Latécoère 299, Curtiss SBC Helldiver.


[h3]Changes[/h3]
  • Updated the Europe 1943 map.
  • Some German self propelled artillery vehicles have been moved to the tank category.
  • Renamed Jagdpanzer VI in Jagdtiger and the Puma (sd kfz 234 2 was wrongly named sd kfz 234 1)


[h3]Fixes [/h3]
  • Motorized and mechanized or horsed units when loading a save would start with their tank full.
  • Couldn’t proceed to next turn in some rare cases when you had auto supplies ON.
  • There was a whole list of users pre created in the leaderboard for no apparent reason. I don’t even know how it got there. (In the multiplayer panel).
  • Paratroopers could destroy bridges from their transport plane.
  • Mobile new UI changes didn't take place for some reason.
  • After you blew up a bridge, if there were targets around your units they would still appear as attackable.
  • Paratroopers could repair bridges.