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Hex of Steel News

4.3.0

- Added : All Afrika Korps scenarios to the German campaign. You can start it directly from the main menu, otherwise you will have the choice after the campaign of France to go in Africa, or after Sea Lion North.
- Added : IMAM Ro.37 and IMAM Ro.44, Fi 156 Storch recon planes for Italy.
- Added : Caproni Ca.135 medium bomber to Italy.
- Added : Caproni Ca. 135, PZL P11, CR 20, Heinkel 112, Heinkel 46 for Hungary.
- Added : VL Myrsky II to Finland.
- Added : Fw 190 A, He 111H, PZL P23B Karas, PZL P37 A Los, Fi 156 Storchm RAS-1 Getta to Romania.
- Added : Arado 196, Avia B-135, Bloch MB.200, Caproni Ca.309, DAR 10, Dewoitine D520, Dornier 17 K, Heinkel 111 H, Heinkel He 51, Junkers 87 D, Kaproni Bulgarski KB-11 Fazan, leFH18, Messerschmitt BF-109 E, Messerschmitt BF-109 G, PZL 43 Karas, PZL P.24, Panzer IV H, 10.5cm artillery, StuG III G to Bulgaria.
- Added : New harbour tile, that is of a smaller size than the big one. You won’t be able to spawn stuff there. You can spawn militia there, and that’s all. Just like the small villages.

- Change : Pershing sprite.
- Change : Units that surrender are now counted in the end game statistics.
- Change : AI won’t invite the Luxembourg to join their faction anymore.

- Fix : Units taking on purpose a path going on mines (ground going on sea, on naval mines).
- Fix : You couldn’t launch the Defense of Sicily campaign directly from the campaign menu for the Germans (Western->1943).
- Fix : One of the 12 bridges (River3Bridge) didn’t have a destroyed sprite, causing it to turn black when being blown up.
- Fix : In the scenario “Operation Sonnenblume” the Allies had way too many units. The Axis didn’t stand a chance.

4.2.1

- Added : All 3 Italian scenarios (From husky to Grapeshot) to the German campaign. You will be able to choose right after the battle of Kursk if you want to continue in the eastern front or if you want to go defend Sicily.

- Change : Submerged submarines won’t be spotted by the surface radar anymore.

- Fix : AI could deploy coastal batteries on harbours.
- Fix : Game wouldn’t end when capturing all major victory points with a turn limit (would wait until the end of the turn limit).
- Fix : Broken paratroopers on Monte Cassino (for the Allies).
- Fix : Unit would retreat and leave their VP if they took heavy casualties. Now they won’t leave the VP.
- Fix : AI overlapping unit bug with ships (2 units on 1 tile, usually ground units).
- Fix : The ground attack plane Mosquito IV S1 could be equipped with more bombs.

4.2.0

- Added : Epic Ultimate Eastern front map with over 745 cities (192x148). Yes, I know, the map is without railroads. It took me more than a week to make it and I got so tired of it I didn’t have the strength to make all the railroads at the same time, so I’ll place them later. I’m unsure of where were all the oil fields so, I placed on in Baku, one in Romania above Bucharest, one in Grozny, one in Maykop. Im pretty sure there was something near Narva (?) but im unsure where and couldn’t locate it. This is basically a first complete draft, but still totally playable ! Just missing the railroads :) I am not a professional of the eastern front by all means, so if there are issues with the map, let me know please ! (Such as locations etc). I placed the units following the Operation Barbarossa OOB (1 unit = 1 division). I didn’t give the soviets ANY unit to start with (except garrisons everywhere), this is because if I do give them stuff, the germans won’t be able to start as quickly as they did in 1941, don’t worry if this seems unfair to you, the soviets have an income of 5500 per turn.
- Added : IAR-80B, HS-129, SM-79, Me-109E, Me-109G, 105mm model 1913, 150mm model 1934, 75mm model 1897 for Romania.

- Fix : AI would spawn veteran coastal batteries or bunkers.
- Fix : AIs submarines staying around harbours even if they couldn’t do any damage.
- Fix : AI never leaving its major victory point harbour even though he could (no enemy around).
- Fix : Autosave were made during multilayer match, and they could be loaded. Big issue.
- Fix : Game wouldn’t end when there were no VP left even though you hadn’t read the turn limit.
- Fix : End game statistics not being calculated properly.

4.1.7

- Added : Char B1 bis, AMR-33, AMR-35, 75mm AA, Artillery 75mm to France.

- Change : SU-122, T-60, BT-7, KV-2, Hetzer, Tiger II, Jagdpanzer 38t Hetzer, Jagdpanzer IV 70L, Jagdpanzer IV 48L Tiger I sprites.
- Change : Updated many, many scenarios (updated means replaced units, removed some, rearranged rivers, cities, difficulty etc).

- Fix : AI will no longer invite Switzerland and spend money to do so for useless results (my apologies to all Swiss playing the game !)

4.1.6

- Change : Rank 1: base HP, Rank 2: +10 HP, Rank 3: +20 HP, Rank 4: +30HP, Rank 5: +40 HP, above 100XP: Getting a hero and +50HP.
- Change : Updated operation Barbarossa North scenario.
- Change : Updated Leningrad 41 scenario.
- Change : Money isn’t carried over from one scenario to the next anymore in campaign (balance purposes).
- Change : To get a hero you now need 100 XP.
- Change : Damage penalty fighting from a river (-5).
- Change : Damage penalty fighting from a bridge (-5).
- Change : Supplies will now use engineers as a bridge if they can.

- Fix : AI was able to shoot your units even though they were supposed to be in his FOW. So sorry about that one !
- Fix : Engineers doing way too much damage to entrenched units.
- Fix : Selling captured equipment didn’t refresh the core units UI.
- Fix : You could equip the Junkers 88 with bombs.
- Fix : Coastal batteries not shooting back when attacked.
- Fix : AI leaving its better VP to capture another VP that is actually worse.
- Fix : Bonuses from generals window were glitching on different aspect ratio.
- Fix : Upgrading a unit to a core unit didn’t refresh the UI with your amount of core units.
- Fix : You could make RADARs surrender.
- Fix : AI unit’s leaving trenches to engage the enemy.
- Fix : ZIS-2 stats.
- Fix : You could choose to play Minsk41 after player Barbarossa North.
- Fix : You could move onto enemy units planes in the fog of war during rain.
- Fix : Too many supplies coming from the villages (should have been 30% and it was 70%).
- Fix : AI could always get resupplied and the supply line would be going around your units because of an error in my code, sorry !
- Fix : AI wouldn’t resupply in fuel its units before it was already too late (they ran out of fuel).