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Hex of Steel News

2.0.7

- Added : Invite to alliance possibility in diplomacy panel. To invite a country to your faction, you have to send them 3 times your production in money + 3 times theirs. Example, you have an income of 1500, and you want to invite lets say Slovakia that has like 150 prod. You will need to make a 1 time payment of 3 * 1500 + 3 * 150.

- Change : When under water, submarines won’t see any tile around them / be blind.

- Fix : Winter harbour and destroyed winter harbour tile didn’t have the same orientation.
- Fix : Paratroopers could still walk after being dropped even though they shouldn’t.
- Fix : Engineers could walk on river tiles if they had 0 MP.
- Fix : It happens that any campaign file that had the same name as another one would be the one being loaded. This caused issues with the soviet / German campaign, since some scenarios (Ex: Smolensk43) had the same name. This resulted in the game picking the first one it found, sometimes not the one from the good campaign.
- Fix : Loading a game and some units would be in a ship but in a harbour. They would be kind of broken.

2.0.6

- Added : Smoke FX to bombed / destroyed tiles.

- Change : Less expensive resupply path cost through sea (higher %).

- Fix : Could undo after upgrading a unit.
- Fix : Ships could resupply even after attacking.
- Fix : Engineers losing 1 MP because of bad weather.
- Fix : Could resupply if the paratroopers were in their transport plane and not grounded.
- Fix : Canone da 90 53 had a range of 1 instead of 2.
- Fix : Plane HP repair cost was x1 and not x2 (per HP).
- Fix : Paratroopers could move after being dropped. So they could move twice, once in the air, then again once dropped.

2.0.5

- Change : Tile production has been changed, and now they produce more.
- Change : Plane customization limited to 2 items.

- Fix : Fighter escorting themselves.
- Fix : 2 AI freeze instances.
- Fix : Paratroopers could heal and get in a plane.
- Fix : Paratroopers could attack and get in a plane.
- Fix : Opening various panels, triggering stuff when writing a message in multiplayer on PC because of shortcuts with keys.

2.0.4

- Added : Delete match button for multiplayer, only host can.

- Change : Hill damage bonus is now +10, instead of +15.
- Change : Bridge damage penalty is now -10, instead of -15.
- Change : Sherman crocodile had too low hard damage.

- Fix : AI freeze on AI vs AI match.
- Fix : When upgrading a unit, it would be set as core automatically (something I didn’t plan after fixing the upgrading core units weren’t core anymore, coding is complicated sometimes ^^).

2.0.3

- Added : Total amount of players is now shown.
- Added : Tutorial button for multiplayer.

- Change : Nerfed the Ju 87 D which had 90 freaking hard damage wtf.
- Change : Your platform will now be updated every time you sign in for multiplayer.
- Change : All battleships now have 200 HP, carrier 180 HP, heavy cruiser 160 HP, light cruiser 130 HP, and destroyers 100 HP as usual, same for submarines.

- Fix.: Messages display in the chat box, size issues.
- Fix : Engineers blowing up everything they touch, same for paratroopers (creating black tiles).
- Fix : Map causing crash in multiplayers on windows.
- Fix : Upgrading an infantry unit to an engineer or to a paratrooper wouldn’t allow you to use their abilities. Now this is fixed, but please do upgrade them again for the fix to apply.
- Fix : Hosting possibility issue with the end turn panel with the host button not showing when an AI player having the same faction as the human player was playing just before him.


Who needs rest ? Rest is overrated.