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Hex of Steel News

1.7.6

- Added : Eastern Front 1944 (Operation Bagration) big scenario. If you like challenge, this is the one you need to play. Situation is pretty much desperate for the germans :))
- Added : Operation Edelweiss as part of the German campaign in the eastern front.
- Added : Operation Uranus as part of the German campaign in the eastern front.

- Change : T-50 and T-34/85 hard damage value.
- Change : Modified Sevastopol41 campaign map.
- Change : attack sound of the nebelwerfer 30cm.
- Change : AI artillery would move after it has attacked, causing them to rush for nothing in stupid situations.
- Change : Sped up AI.

- Fix : description missing on the big operation overlord scenario + forgot Switzerland.

1.7.5

- Added : Operation Overlord big scenario.
- Added : Battle of Voronezh as part of the German campaign in the eastern front.
- Added : Tutorial video button in the main menu redirecting to the video tutorial I made on YouTube.
- Added : Panzer Ausf. I A to China.
- Added : Vickers Mk. I and Mk. II and Vickers 6-ton type A to China, Poland, Great Britain and Netherlands.
- Added : Fw 190 G and Fw 189 to Germany.
- Added : KV-8S to USSR.

- Change : KV-2 stats change.
- Change : Colour of the border of the potential tile in winter (more visible).

- Fix: Planes going around enemies even if they are in the fog of war.
- Fix : Mechanized / Motorized / Horsed units would not lose 1 MP when weather is rainy upon save load.
- Fix : Target graphic over unit graphic, therefore hiding the unit.
- Fix : Strategic bombers could target a city even after it had been bombed.
- Fix : Tortoise and Challenger were in the wrong unit category (tanks instead of AT).
- Fix : When attacking a unit there is another unit providing supportive fire, it would show its tile as walkable even though it wasn’t.

Tutorial video

Hi everyone !

I finally made a video tutorial about the game's base mechanics :)
(A direct link will be added to the main menu in 1.7.5)

You can find it here : https://www.youtube.com/watch?v=r-rX_g7pfZo

It is on the official youtube channel of the game (Where I have some playthrough, I suggest you take a look)

I will make tutorials for the workshop how to create mods etc.

Cheers !

1.7.4

- Change : Hills now have a 10 defense bonus and forest hills 25.
- Change : Katyusha production date (14th July 41).
- Change : Improved armour for the T-34s and Panzer IVs / Panthers.
- Change : Stats to soviets fighters.
- Change : Potential movement tiles over winter tiles are now more visible. I added a grey outline so we can see better now. Let me know if it’s not enough, but it looks good IMO.

- Fix : Planes could spot enemy planes in the FOW.
- Fix : On mobile in the unit editor the country dropdown would go out of the screen.

1.7.3

- Change : Stats change to Tiger I and KV-85, IS-1 and ISU-122.
- Change : No more 0 damage + retreat.
- Change : The way the AI resupplies its units. Before, when the unit had under 35 HP it would automatically resupply it. I made that more random now. Not completely random, but chances will be higher if the HP are low than if they’re high. There will always be a chance now for it to resupply any unit.
- Change : Remade scenario Campaign of the Low Countries.
- Change : Fix price for Gustave Schwerer : 750.
- Change : Updated stats of units from : Netherlands, Great Britain, Belgium, France, USA.

- Fix : On mobile touches going through other UI buttons.
- Fix : Paratroopers having no fuel when being dropped.
- Fix : On mobile, the right click / long hold menu not showing in the map editor.
- Fix : On mobile, taps going through left side UI (again). But the problem actually is that the buttons are too small, and so when you tap on it, your finger might touch a tile as well. What I recommend, and the only fix I have for that, is for you to move the camera away from the potential tiles the unit can go to, and hit the button. Otherwise the unit will move or attack what’s under the UI :( I’m sorry :(