1. Hex of Steel
  2. News

Hex of Steel News

1.1.13

- Change : The way paratroopers are drop. Now directly under them when you press the button.
- Change : Naval planes can spot naval mines.
- Change : AI is more clever when attacking units.
- Change : AI boats are now more active.
- Change : fog of war and infinite ammo/fuel are not being reset every time the game opens anymore.

- Fix : Naval mines turning into grass after they blew up.
- Fix : Was showing the truck or horse or half track icon when in train.
- Fix : HP above 100 wouldn’t be shown in the second unit info window.
- Fix : Wrong stats with units when loading a save.
- Fix : Previous / Next unit including whatever the heck it is including in the list.

I have been working on the Android version of the game, it's all good, I am just waiting Google to review the build and I'll post an event with the play store link :)

Operation Citadel is available on iPhone / iPad !

Good day everyone !

I hope you are doing great. I am not too bad myself. Last couple of hours have been quite rough due to a fix for the mobile version.

As the title suggests, the game is now available on mobile / tablets (AppStore) at a price of 6.99USD !

Link : https://apps.apple.com/ca/app/operation-citadel/id1532682161?ign-mpt=uo%3D2

I have been less active on the desktop version because I was wrapping up the mobile version :)

What does the mobile version include ? Everything ! Except the mod manager / steam workshop.
Unit editor ? Yes, for tweaking stats only.
Tile editor ? Yes, for tweaking stats only.
Map editor ? YES, for anything you want !

Otherwise, you have full access to all campaigns, and all custom maps I made !
If being asked to bring over to mobile some nice maps from the workshop, I totally can do that, so don't be afraid :D

I hope you will be happy with this news, I myself am really excited about it, and really happy I will be able to play some OC in the bus in the morning when going to school or in the train, or in the plane when going back home !


About android, I don't know if or when the game will be ported. I tried yesterday, but the platform is complex and I am unsure to be willing to spend that much time and effort just to port it on there.
So everything I can say is for now, it's not sure at all.

Happy playing to ya'll !

1.1.12

- Change : To unselect a unit, just left click on it back again.

- Fix : Paratroopers drop when no units under them wouldn’t drop correctly.
- Fix : Maps couldn’t be loaded into the game from the workshop.
- Fix : Potential damage would not show custom flag.

Sorry I'm not working as hard as before on the base game, I'm focusing on bringing it onto iOS / iPadOS and Mac app store.

Then will work on Android.

1.1.11

- Added : Battle of Saipan.

- Change : Winter icon colour (from grey to light blue) for better visibility.

- Fix : AI would mechanize or motorize etc cavalry units.
- Fix : Upgrading unit to winter not showing winter icon (@Robert)
- Fix : Instance of AI freeze (@Robert)
- Fix : Paratroopers removing units under them when deploying. (@Robert)
- Fix : Horse icon not appearing after upgrading with horses (@Robert)

1.1.10

- Added : Supply ships. They are units that can be used to resupply your ships at sea or any unit at the coast, within 1 tile, as long as it is not a plane.
- Added : Tooltip on the quick game button in the main menu, informing they are not so quick.

- Change : Slow AI mode is a bit faster. It was too slow IMO before. Let me know if it is TOO fast, but I doubt so.
- Change : Made notification’s text bigger. You can now actually read it lol.

- Fix : AsI behaviour when there is no major victory point to be taken.
- Fix : AI freeze when there were no major VP that could be captured (@EvilMustDie).
- Fix : Again, “Prev/Next” unit. Should only be units that havent attacks AND haven’t moved.
- Fix : Embark / disembark could be shown for boats.
- Fix : updated 1939 map where Germany as the AI seem to never win over Poland.
- Fix : Bombers being attacked by plane made a bomb noise instead of an MG noise.