1. Hex of Steel
  2. News

Hex of Steel News

1.1.9

- Change : Reworked eastern front map. Added railroads and more units
- Change / Fix : The way AI controls planes.
- Change : Way the “lock season change” works in the map editor. It will now change all tiles in the painting zone without overwriting the tiles, it only changes the value “true” to “false” or the opposite”, so applying this to old maps won’t be a hassle since you won’t need to redo your map, you brush it quickly :)
- Change : Boats can be resupplied just like any other ground unit, they don’t need to be in a harbour anymore. Their distance to the closest friendly harbour will change the % of supply that gets to them. Same rule as ground units :) Beware of U-Boots cutting your supply line !
- Change : How much money per turn the AI will earn based on the difficulty.
- Fix : Unlimited ammo and fuel (for good, sorryy).

- Fix : Upgrade cost with existing units.
- Fix : Couldn’t add winter trained option to paratroopers.
- Fix : Could buy bunkers or coastal battery out of the editor.
- Fix : Factories and Refineries are now accessible when travelling in train.

1.1.8

- Added : Winter trained units as an option (Won’t take damage from the cold). They are free for the Soviet Union and Finland.
- Added : Possibility to remove tiles to your map in all 4 directions in the map editor.
- Added : Possibility to have snow never melts on the tiles you want in the map editor.
- Added : Flag of the owner when right clicking on a unit.

- Change : Improved pathfinding a little bit.
- Change : Selected unit now has a rectangle around it, not an ugly green underneath it.
- Change : Base game winter damage value = 3. You still can change it in the settings if you want.
- Change : Stats of all T34s, gave more armour and more hard damage, it was unbalanced.
- Change : Bigger can move and can attack icon.

- Fix : Now refunds you your truck / horse / mechanized / bomb / drop tank etc upgrade when upgrading a unit that had one of those option, before the money of those option wasnt given back to you.
- Added : Flag of the current player playing.
- Fix : AI embarking unit on a harbour when being set as defensive.

1.1.7

- Fix : When resizing a map, an official one (one of mine) it would create a double copy of it and load the wrong one.
- Fix : Ships potential damage not being correct sometimes.
- Fix : When having unlimited fuel and ammo option on, bombers and artillery would still create attrition and remove ammo + fuel. (@EvilMustDie)
- Fix : When upgrading a unit, its name wouldnt be changed (@EvilMustDie)

Other fixes I forgot about :X

1.1.6

- Change : Small towns (dark brown) do not produce money per turn anymore.
- Change : BT5 and 7 and pz 38t stats.
- Change : Ships dont suffer from encirclement anymore.

- Fix : UI in the mod manager.
- Fix : Quicksave on windows, without the time.
- Fix : Audio now is looping in the main menu.
- Fix : If a video is playing and a custom music has been chosen to be played in the main menu, the sound of the video will be muted.
- Fix : Resupplying on town had a 0% value, meaning you couldn't resupply when on a town with complex supplies ON.
- Fix : Retaliation visual glitch when 2 units were on 1 tile.
- Fix : Unit won't retreat if they died in combat anymore.

1.1.5

- Added : Battle of Okinawa campaign scenario for both Japan and US.
- Added : Plays a random music from the workshop if you downloaded any when you open the game.
- Added : Resize the map how you want in the editor ! You can now add X tiles in all 4 directions (left, right, up, down). MEANING : If you want to make a world map based on my europe map, you can. Just make it bigger on the sides !!
- Added : When quicksaving, the time will now be added so you can have several quicksave (Should work on Windows, please tell me if its not !!).
- Added : Your original map will be backed up when changing its size.

- Change : Maxed winter damage to 10 instead of 50 which caused AI freeze (@Robert).

- Fix : Money production per turn not being updated upon map opening (@Simon).