1. Hex of Steel
  2. News

Hex of Steel News

1.5.0

- Change : When planes are empty of fuel they only can’t attack anymore and move at 50% speed.
- Change : AI pathfinding algorithm, AI should less follow the same path when playing a lot of units. Meaning they won’t stay one behind another for like 10 km like it previously did, they will try to go on the side when possible now.
- Change : Percentage of what units the AI buys. It is now weighted and not totally random.
- Change : Order in which the AI plays its units. It was “random” before, like he was playing units after units in the order which the units were bought in the making of the map, now the AI will follow the following pattern : Play planes first, then recon units, then boats then artillery , then infantry and tank, then finally generals.

- Fix : AI’s behaviour with harbours / landing etc. Thanks again to @crazyStewie for fixing my broken code !
- Fix : AI moving -1 tile than its max.
- Fix : Possibly fixed ALL instances of AI units overlapping. This issue has been laying around probably well since the beginning of the game and I came upon that bit of code only today not even looking for it.
- Fix : AI units embarking in boats for no reason / when they couldn’t leave the harbour.
- Fix : AI couldn’t buy boats (since a very, very, very long time).

1.4.0

- Added : Max frame limit in the settings (for people who have 144Hz screen).

- Change : To all boats + 4 MP.
- Change : Can’t deploy troops to a VP you just captured. You now need to wait 1 turn. This is to prevent instant blitzkrieg on a country, or taking VPs just buy spawning units on them. I felt it was like cheating and somewhat unrealistic.
- Change : More clouds during rain / snowstorm.
- Change : Junker 88 had visibility of 2.
- Change : HUGE code optimization on the AI’s pathfiding, it is now instant for him to find the path. NO MORE LAGS WHEN AI IS PLAYING (Thanks @CrazyStewie ONCE AGAIN for fixing my broken code !!!)
- Change : Same optimization with the supply line, I implemented the same algorithm there. So 100 times faster too, no more lag at all when displaying it, regardless of the distance its gotta generate.
- Change : Same optimization for when you click on the tile to move. Well it never lagged before, like ever, but say you have 100 MP and you click on a tile that is over 100 tiles away, it would have lagged to calculate the path of the unit to follow. Anyway. NO. MORE. LAG. Due to bad optimization.
- Change : Almost all movement sounds (@Harley).
- Change : Some attack sounds.

- Fix : When upgrading a captured unit to a unit of your country, the graphics would disappear. (@Robert) due to the country not being updated when upgrading.
- Fix : Tiles being added twice in the deployment list of tiles, making some tiles be less transparent / more white than others.
- Fix : Can’t UNDO after resupplying another ship with a ship.
- Fix : Plane being deselected when its fuel = 0.
- Fix : No sound when CAS / bomber attack another plane.

- Removed : AI radius limit in the settings, no need for that anymore !

1.3.3

- Added : Destroyer, Battleship, recon plane, fighter plane, artillery and submarine to Sweden.

- Change : AI will focus the defence of major VPs over normal VPs.
- Change : change the number of days that goes by on the eastern front maps (5 days per turn instead of 3).

- Fix : AI leaves its VP
- Fix : Recon plane shouldn’t be giving recon attack bonus if it’s raining.
- Fix : If you resupply, you can’t undo.
- Fix : If you capture a city, you can’t undo
- Fix : Sweden units used old graphics.
- Fix : AI didn’t wait after it attacked.
- Fix : CAS / Bombers making bomb sound when attacking another plane.
- Fix : AI could put options on generals (veteran).

1.3.2

- Change : Being in a train doesn’t remove any fuel anymore.
- Change : Planes can now refuel / resupply even during rainy weather.
- Change : AI plays faster.
- Change : AI now deploys its units just enough to have more units than you. It’s not gonna spawn like 5 units if there are only 1 of you around its VP, it will spawn 2 only.

- Fix : Unit under plane that does UNDO button disappear for 1 turn.
- Fix : AI was buying units before resupplying the ones it already has.
- Fix : Captured units when switching to train / boat would disappear (graphical bug).
- Fix : When the unit had 0 ammo, it would still show normal potential damage.
- Fix : When upgrading a unit, the unit would keep its previous fuel values (@EvilMustDie).
- Fix : AA would show potential damage over planes during rainy weather.
- Fix : When in train, the resupply buttons would show.
- Fix : AI didn’t resupply its units.

1.3.1

- Change : ZiS-2 range.

- Fix : SU-26 had a range of 4 instead of 2.
- Fix : AI was buying units before resupplying the ones it already has.
- Fix : Supply ships didn’t work properly.