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Hex of Steel News

1.3.0

- Added : Undo button (FINALLYYYYY).

- Change : You can’t spawn your own units at allies cities anymore. Not really realistic. Rules apply to the AI too.
- Change : Made factories, refineries and capitals produce more money per turn.
- Change : AI units garrisoned on harbours can leave their garrison if close enough to an enemy VP (AI).
- Change : AI will now deploy its units based on if there are enemies around his victory points. Expect tougher resistance.
- Change : CANT Z had way too powerful stats (OS submarines, thanks @Robert).
- Change : Gave more money to the US to start with in the Pacific scenario since they only have a few processions in the pacific meaning really low income.
- Change : Show allies money.
- Change : AI planes aren’t allowed to go over victory points cause they’re useless above them since they can’t attack the unit inside it.
- Change : Code optimization.
- Change : Order in which AI buys and resupply the units. Will now resupply its units before buying new ones.
- Change : Made time go faster in all Europe maps (7 days per turn instead of 5).

- Fix : When resupplying a unit, really rarely, it could happen that the unit would have more HP than it is supposed to have (I saw a case of 190 HP).
- Fix : Notifications showing for allied faction (like their unit being low HP).
- Fix : When playing against a human player, the AI would play in the background when the panel that tells you to make a save is popping up.
- Fix : One instance of AI freeze.

- Removed : Useless achievements of conquering Italy since the map has been removed itself.

OC is available on Android !

Heyyy

Finally, 5 days after I sent the app for review, google accepted it on the play store !
It shows 9$ on the screenshot because I am in CANADIAN dollars.
Game is cheaper in USD.

https://play.google.com/store/apps/details?id=com.valentinstudio.OperationCitadel

Have fun !

1.2.0

- Change : Big up to @CrazyStewie, redditor of r/Unity3D who accepted to help me fixing my previous algorithm for units to show their potential path. We have a brand new one, this time the units are using breadth first ! This cut the time to generate the path by ... Phew ... 100 times ? This is just instant. Remember that good ol' Me 262 that took 3 good seconds to show you every tile he could go to ? This is over now, it's INSTANT. Now we all say thank you @CrazyStewie !

- Fix : Money duplication again.

1.1.15

- Change : All stuka air attack stats (Lower).
- Change : Added a max frame rate on all devices (60FPS in game, 30FPS in the menu). To maximize battery life and help with performances (Could run at over 200 FPS).
- Change : Musics and sounds are now being streamed, not loaded into the RAM anymore, meaning way faster loading times, and less RAM consumption. (-300MB)

- Fix : If plane is idle, it could go in minus autonomy after reaching 0.
- Fix : Retreat with 0 fuel.
- Fix : Map to edit not being reset when going back to main menu.
- Fix : Money somehow being randomly added when saving / loading (by the amount of income per turn).
- Fix : Recon bonus not being applied when the recon unit is located on the tile of the unit supposed to get the bonus (ex : ground unit with recon unit above it).
- Fix : Planes getting the hill attack modifier.
- Fix : Planes getting the bridge attack modifier.

1.1.14

- Added : Fullscreen/Windowed option in the settings (@Makran70).

- Change : ZIS 2 stats, PaK40 stats, 87 Ju G attack sound., 88mm damage, Elefant, Tiger II, Tiger I, jagdanther, StuH42 stats.
- Change : Remade Eastern front 1943 map.
- Change : Unit deal -15 damage when fighting from a bridge.

- Fix : AI freeze due to the latest update code modifications. (@Robert)
- Fix : Trench tile pointing up had a different green colour from others.
- Fix : Naval planes didn’t spot mines properly.