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Hex of Steel News

1.1.3

- Added : Smolensk43 or second battle of Smolensk for both soviet and german campaigns (Right after Kursk).
- Added : Philippines campaign for both japan and US campaigns (1941).
- Added : Possibility to clear minefield using engineers OR destroyers (acting as minesweepers). The minefield will be a target when selecting the unit and by attacking it you will remove it.
- Added : new unit for the US, the Stinson L-5 Sentinel. 1942 scout plane.

- Change : No retreat for units in cities. You can't get them to retreat out of it.

- Fix : AI overlapping bug. Probably the last instance guys, IM HOPING I FIXED ALL OF THEM FOR GOOD.
- Fix : Fighters only are now counted as encirclement. Before, bombers or recon planes were counted.
- Fix : When attacking a unit with a selected unit, if the unit you attacked retreated, it would remove your potential path tiles and you'd have to click again on your unit to see it.
- Fix : When the AI was resupplying its units, even in the fog of war you could see the XP the unit was losing for resupplying, thus indicating the emplacement of the unit :) Must have been around for a while but I noticed it for the first time yesterday haha.

1.1.2

- Added : Land and naval mines. Can be spotted by : Infantry, recon land vehicles AND destroyers, submarines. Can't be disarmed / removed yet, I'll add that tomorrow probably I was too tired today. Mines are invisible unless you bring one of those units near them. Don't worry, I haven't placed any in any scenario so no stress :) They are tiles, not units. So any unit walking on any mine will take a random damage from 25 to 40.

- Added : Iwo Jima scenario for both sides (US and Japan) in the campaign. I officially started the Pacific campaign ! I also finished the Philippines campaign map but I forgot I didn't make the Philippine country in the game so, can't include it yet.

- Fix : NATO cavalry not showing.
- Fix : Chronology order for the 2 first scenarios of the Soviet Union.
- Fix : You could mechanize / motorize cavalry.
- Fix : Bug caused when you have created a unit and didnt change the production month to something else than 0. By default it will be set as 1.
- Fix : One instance of AI freeze.

1.1.1

- Added : Almost all missing scenarios to the Soviet campaign.
- Added : Overlord, Falaise Pocket and Market Garden playable as campaigns for Germany.

- Change : Clouds now are hidden if you are high enough over the map.
- Change : Optimization for displaying city names, won't make your game lag anymore when zooming in or out, should be just perfect.
- Change : All bunkers now have a range of 1 instead of 2.

- Fix : Corrected a LOT of german campaigns (Kursk43, Stalingrad42, Moscow42). So basically when making the soviet scenarios, I noticed a LOT of german scenarios were kinda broken, so I fixed them all. Should be all good now ! Sorry for noticing only now ...
- Fix : Operation Compass units were broken.

I will be starting working on the US / japanese campaign soon now.
Also, school has started for me, so I might have to work less on the game :(

1.1.0

- Added : Cloud system (very low impact on performances). Scales with map size, you can enable / disable it in the settings. There are more clouds during rainy weather / snowy weather.
- Added : Operation Market Garden for the Allies (available after the Falaise Pocket scenario).

- Change : Paratroopers now have more MPs (7) when they are airborne.

- Fix : Season change not working (Thanks @Rommel).
- Fix : Artillery damage dealing when at 1 tile away from target.
- Fix : When hiding UI in the map editor, the right click panel could get stuck / wouldnt go away.
- Fix : Tooltip not leaving in map editor once you hit the "Replace unit" button.
- Fix : Stats not being updated when getting into : trains/landing craft/plane or out of them.
- Fix : Weird paratrooper orientation when being dropped.

1.0.6

- Added : Falaise Pocket campaign scenario for the Allies (GB/US) (Played this morning with my dad, was fun).
- Added : Thumbnail size check in the mod editor, it now won't let you upload if your thumbnail is too big (instead of letting you and getting an error right after).

- Change : M24 Chaffee as recon unit.
- Change : Paratroopers can't be dropped in rainy / snowy weather.
- Change : Plane's visibility during rainy / snow weather is down to 0, they can move, but can't see anything (Thanks dad).
- Change : The rain / snow risk % per turn is now based on ALL months of the year (Thanks dad). 5% during summer (July and August) and up to 50% in autumn, and values in between for other months of course.
- Change : AA can't attack planes during rainy / snowy weather (Thanks dad).

- Fix : Can't load overlay in the map editor.
- Fix : AI not taking VP even when next to it sometimes.
- Fix : Couldn't set a VP as normal in the map editor.
- Fix : You could add horses to bunkers / coastal batteries in the store.
- Fix : AI froze when you made a commander with a range < 2 (Thanks Pixel).
- Fix : Empty choice showing at the end of a scenario.
- Fix : Unit with a visibility of 2 in the store would get the "eye" icon of the recon units even though they weren't actually recon units leading to misunderstandings.
- Fix : Custom game maps are now refreshed when you open the menu.
- Fix : When loading a map when playing PBEM with someone and all players are human it would be the wrong player playing in some cases.
- Fix : Units when supporting its allies would be seen but if there were 2 on its tile both of them would be shown at the same time creating a visual glitch.
- Fix : Could play a campaign scenario without the fog of war.
- Fix : Staghound stats (more hard damage).
- Fix : Recon planes would be defending allied bombers when attacked (wtf ? Imagine the Fi 156 attacking a P-51D xDDD).
- Fix : When loading a map, if the weather modifier has been applied, it would be applied a second time (-1 MP then another 1 MP etc).
- Fix : When killing a unit, I added a delay to show your unit's path, instead of having to click on your unit a second time to actualize it.