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Hex of Steel News

1.0.5

- Added : French cavalry, soviet conscript, soviet infantry 43, german infantry 43.
- Added : New victory mode, holding X number of VPs for Y amount of turn. I am going to make an updated / new map editor tutorial and post it on youtube soon to make sure everything is clear for everyone !
- Added : Tooltips in the map editor.
- Added : Choice of 2 scenarios when winning and choice of 2 scenarios when losing. Before, it was always choice between 2 when winning or losing there was no difference. Now you can plan all scenarios for both possibilities of how the scenario ends.

- Change : Volkssturm graphics.
- Change : I remade all french units.
- Change : Planes don't crash anymore when they have no fuel, when reaching 0 fuel they won't be able to attack anymore and will get half of their total MPs per turn to move back to an allied airfield.
- Change : Ammo and fuel icons (yellow/red or not showing at all) are now updated every single second.

- Fix : Planes not losing fuel when hitting next turn (loss of 1 for idling).

1.0.4

- Added : PZL P7, PZL P38, RWD-14 Czapla, 155mm Wz. 17, M39 Pantserwagen, Fokker G.I, Sp Wz. 29, SP Wz. 34.

- Change : Revamped all polish units.
- Change : Tooltip on the resupply HP button.

- Fix : Clic sound all the time when selecting a unit or moving it.
- Fix : Artillery / AT / AA that were motorized / mechanized, their potential tile wont include a truck/half track if it is 1 tile away, to show you still can attack and move.
- Fix : The AI could attack its own unit in rare cases (Plane attacking a unit on a tile with 2 units including one of its own) (Thanks @Von Skyme).
- Fix : Commanders are now updated upon scenario opening (Thanks @Pixel).
- Fix : Commanders being removed from the map in the map editor were not added back (Thanks @Pixel).

1.0.2 - 1.0.3

So I mixed up update version sorry ! So this one is a mix of the 1.0.2 and 1.0.3 haha.

- Added : 12.8 cm Flak 40, Sd. Kfz. 7-1 flakvierling.

- Change : Sprites of some units.
- Change : The recon attack bonus is now 5 instead of 10, balance purposes.

- Fix : Next turn button not working (RIP), thank you @Nox for pointing out !
- Fix : Recon giving damage bonus to itself.
- Fix : If killing a unit and on its tile there are / were 2 units, the second would visually disappear.
- Fix : 2 units indicator not disappearing when unit being killed on a tile where there was 2 units.

1.0.1

- Added : Demo for the game ! You can download the demo and play anything you want, only limits you have is no save / load, and no more playing than 25 turns (On all platforms obviously).

- Change : Stats for the PaK36 and the M1937 45mm, and all messerschmitts.
- Change : All towed artillery guns can now move 1 tile and attack or move more but not attack.
- Change : Code optimization throughout the game.

- Fix : Instance of AI freeze (when trying to resupply).
- Fix : Ground / Air unit selection is now not glitchy anymore.
- Fix : Possibility for a tank to attack a plane due to glitchy ground/air view.
- Fix : Double recon attack bonus (plane + ground) was not working, only 1 of the 2 was attributed.
- Fix : When retreating, if the unit was moving to a tile with a plane, the two units indicator wouldn't show.
- Fix : Hermann Goering look.
- Fix : Strategic map didn't support AI only matches.
- Fix : When opening the deploy panel, the selected unit if there was one was not getting unselected.

Leaving early access

Hello everyone !

Oh guys how I am excited ... Jeez ... We freakin did it.

I started this project alone in December 2019, never made a single game using Unity, and been programming for only a year.

After a 6 months developing period, we finally are leaving Early Access. This is just incredible. For those of you who got the game when it first got released, you probably are as amazed as me by the work we achieved together. Yes, we. I have been behind my laptop programming, but you, you have been giving me the ideas, the suggestions, and the feedback we all needed for this game to be something great.
I just want to say thank you to you all, thank you for the support, and all the feedback.
I also want to personally thank Lorne, my Australian friend, he has been with me since the beginning, we've been talking a lot by email. Mark, my neighbour from the US, if you're reading those lines, it's been a pleasure and always will be a pleasure exchanging with you ! Bob, from THE Netherlands (I won't fix this one, sorry), probably the player that gave me the most feedback and suggesting the most things, but also been the most annoying. Don't worry I like you though haha.

Big up to my brother Jules who's been responsible for making the tiles and the wallpapers + the entire game's UI. TU GERES.

So again, thank you to all who made this possible by buying the game, or sending me nice messages.
THANK YOU.

What does leaving Early Access mean ?
It means I consider the game stable enough, with enough content to be paid full price / be considered as complete.

Doest that mean the game won't receive any support / get new content / updates anymore ?
Absolutely not. This game is a part of me now. I won't let it down, I have been working hard, every day for 10h since December to make it happen, and even if I consider the game to be paid full price right now, it doesn't mean I will stop adding new content or fix stuff if there is a need for it.

What next ?
- I still have work to do upon campaigns. I'd like to make more what ifs scenarios.
- Japan still has no campaign available at this time.
- The US still have no campaign in the Pacific.
- I really want to look into a map converter, from a satellite pic / GPS data INTO a game map. This would be an amazing feature to have.
- A demo will soon be available for the game.
- I would like to release the game on iOS / iPad OS.