Update #40
- Added : Option to add the original german flag with the swastika (which is not included in the game for obvious reasons, but if you wish to get a modification of it and get the original one, join the discord ill leave it there).
- Added : Encirclement : When there are 3 or more units from one faction around another unit that is from another faction the modifier starts to take effect. Starting at 3 units, the enemy will deal -1 damage for every unit surrounding it. Basically, encirclement reduces the damage the unit that is encircled will deal, which makes sense because the unit, which represents like a battalion, needs to spread its forces along all sides of the hex, thus spreading thin its forces. So it makes sense it is actually dealing less damage. The more units you have to encircle an enemy unit with, the better. There is a penalty of -1 starting at 3 units, say you have 6 units (max) around an enemy, the enemy will have a -4 damage penalty.
- Added : Load any picture in the map editor and draw your map on it ! This really helps when you want to recreate historically accurate map where you need the EXACT shape and location of cities. It works brilliantly ! Not super convenient as of now (You need to copy/paste the COMPLETE path of the picture then click 'load') but it works ! Have fun creating super accurate map ;)
- Added : Possibility to deactivate moving the camera using the mouse on edges of the screen. This is mainly for the map editor, because it pissed me off that while i was drawing on top of the picture, the map would move whenever i was getting too close to the edge. Once again, have fun creating your own maps !
- Added : Custom songs ! You can add the songs you want in a special folder called "Custom musics". Just drag and drop your songs there, they will be automatically loaded in the game and will play normally. IMPORTANT : only .wav are going to be readable !! Do not try to put any .mp3 or .mp4. Unity refuses me to stream .mp3 for copyrights reasons, so only use .wav. You can convert any .mp3 or any format to .wav, don't worry.
- Added : Road automatization in the map editor. You have to select the first road tile, the one that is straight, then just draw, and it will automatically place the good chunk of road you need (orientation). If there is a city next to it, it will connect automatically too. You still can place them manually if you want, just dont hold the left button of the mouse and just do separate clicks. Not yet made for rivers or railroads.
- Added : New button for switching from air to ground view. You still can use the 'spacebar' shortcut.
- Added : Previous unit button. So there is now a next and previous unit button.
- Added : new units ! BA6, StuH42, T-34/76 1941, T-34/76 1942, T-34/76 1943, BT-2, T-34/57 1941, Panzer III Ausf. A B C D E F H.
- Change : Clicking on the notification (red thing on the right side of the screen) will not select the unit anymore, just take you to it.
- Change : Revamp of the sprites of the following units : Panzer V Panther, Panzer VI Tiger I, Panzer VI Tiger II, Panzer II Flammingo, Sd. Kfz. 232, Sd. Kfz. 251/22, sFH18, Sd. Kfz. 222, Elefant, Panzer 38(t) A and E, Panzer III Ausf. A, T-28, T-34/76 1940, T-35A.
- Change : Now plays a random musics when the scenario starts.
- Change : Nerfed heroes, no more +3 MP, +3 soft damage and +3 hard damage on 1 hero, this was way too overkilled.
- Change : All units are now ordered and classified by their price (cheaper to more expensive) in the store, it kinda was a bit random before, not its all calculated.
- Change : SUPERB optimization for the AI. Go check it out.
- Change : Stummel year was 1940, but in reality it was supposed to be 1942.
- Change : Ton of unit stats modification that I did not keep track of ... sorry.
- Fix : Notification not coming from a plane that was running low on fuel and soon could not be coming back to the closest allied airport.
- Fix : Brest-Litovsk map was broken sorta.
- Fix : I forgot to add the logo for mechanized/motorized units in the map editor when deploying troops.
- Fix : Bug with heroes not loading correctly when loading a map, thus causing a freeze. I recommend everyone NOT to continue their campaign but to restart it.
- Fix : Music starting to play twice when starting a scenario.
- Fix : Hero's images not showing correctly.
- Fix : Getting the same hero multiple times.
- Fix : AI going over river (wtf valentin, again ?? thats like the 3rd time).
- Fix : HUGE performance issues with the AI. NOW ITS ALL GOOOOD.
I did not release any update in so long because I really wanted #40 to include the new UI.
Unfortunately, I did underestimate the time it would take to re-do it ENTIRELY. So it's taking longer than what I had anticipated and therefore I chose to release this update WITHOUT the UI upgrade. Hopefully, will be part of #41 ! :D Crossing my fingers.
Have fun playing, please tell me what you like, or not about the game. Don't forget to leave a review if you have the time, this would help me greatly :)
Im available on the discord channel as always at almost any time, so don't be shy to stop by and stalk a bit or even send me a message !
Cheers
- Added : Encirclement : When there are 3 or more units from one faction around another unit that is from another faction the modifier starts to take effect. Starting at 3 units, the enemy will deal -1 damage for every unit surrounding it. Basically, encirclement reduces the damage the unit that is encircled will deal, which makes sense because the unit, which represents like a battalion, needs to spread its forces along all sides of the hex, thus spreading thin its forces. So it makes sense it is actually dealing less damage. The more units you have to encircle an enemy unit with, the better. There is a penalty of -1 starting at 3 units, say you have 6 units (max) around an enemy, the enemy will have a -4 damage penalty.
- Added : Load any picture in the map editor and draw your map on it ! This really helps when you want to recreate historically accurate map where you need the EXACT shape and location of cities. It works brilliantly ! Not super convenient as of now (You need to copy/paste the COMPLETE path of the picture then click 'load') but it works ! Have fun creating super accurate map ;)
- Added : Possibility to deactivate moving the camera using the mouse on edges of the screen. This is mainly for the map editor, because it pissed me off that while i was drawing on top of the picture, the map would move whenever i was getting too close to the edge. Once again, have fun creating your own maps !
- Added : Custom songs ! You can add the songs you want in a special folder called "Custom musics". Just drag and drop your songs there, they will be automatically loaded in the game and will play normally. IMPORTANT : only .wav are going to be readable !! Do not try to put any .mp3 or .mp4. Unity refuses me to stream .mp3 for copyrights reasons, so only use .wav. You can convert any .mp3 or any format to .wav, don't worry.
- Added : Road automatization in the map editor. You have to select the first road tile, the one that is straight, then just draw, and it will automatically place the good chunk of road you need (orientation). If there is a city next to it, it will connect automatically too. You still can place them manually if you want, just dont hold the left button of the mouse and just do separate clicks. Not yet made for rivers or railroads.
- Added : New button for switching from air to ground view. You still can use the 'spacebar' shortcut.
- Added : Previous unit button. So there is now a next and previous unit button.
- Added : new units ! BA6, StuH42, T-34/76 1941, T-34/76 1942, T-34/76 1943, BT-2, T-34/57 1941, Panzer III Ausf. A B C D E F H.
- Change : Clicking on the notification (red thing on the right side of the screen) will not select the unit anymore, just take you to it.
- Change : Revamp of the sprites of the following units : Panzer V Panther, Panzer VI Tiger I, Panzer VI Tiger II, Panzer II Flammingo, Sd. Kfz. 232, Sd. Kfz. 251/22, sFH18, Sd. Kfz. 222, Elefant, Panzer 38(t) A and E, Panzer III Ausf. A, T-28, T-34/76 1940, T-35A.
- Change : Now plays a random musics when the scenario starts.
- Change : Nerfed heroes, no more +3 MP, +3 soft damage and +3 hard damage on 1 hero, this was way too overkilled.
- Change : All units are now ordered and classified by their price (cheaper to more expensive) in the store, it kinda was a bit random before, not its all calculated.
- Change : SUPERB optimization for the AI. Go check it out.
- Change : Stummel year was 1940, but in reality it was supposed to be 1942.
- Change : Ton of unit stats modification that I did not keep track of ... sorry.
- Fix : Notification not coming from a plane that was running low on fuel and soon could not be coming back to the closest allied airport.
- Fix : Brest-Litovsk map was broken sorta.
- Fix : I forgot to add the logo for mechanized/motorized units in the map editor when deploying troops.
- Fix : Bug with heroes not loading correctly when loading a map, thus causing a freeze. I recommend everyone NOT to continue their campaign but to restart it.
- Fix : Music starting to play twice when starting a scenario.
- Fix : Hero's images not showing correctly.
- Fix : Getting the same hero multiple times.
- Fix : AI going over river (wtf valentin, again ?? thats like the 3rd time).
- Fix : HUGE performance issues with the AI. NOW ITS ALL GOOOOD.
I did not release any update in so long because I really wanted #40 to include the new UI.
Unfortunately, I did underestimate the time it would take to re-do it ENTIRELY. So it's taking longer than what I had anticipated and therefore I chose to release this update WITHOUT the UI upgrade. Hopefully, will be part of #41 ! :D Crossing my fingers.
Have fun playing, please tell me what you like, or not about the game. Don't forget to leave a review if you have the time, this would help me greatly :)
Im available on the discord channel as always at almost any time, so don't be shy to stop by and stalk a bit or even send me a message !
Cheers