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Hex of Steel News

Update #39

- Added : Panzerjager I, SIG 33 15 cm, Sd. Kfz. 233, T19, VK16.02 Leopard.
- Added : In the deploy menu, it will now show wether your unit is motorized or mechanized.
- Added : Popup appearing when successfully upgrading to another unit.
- Added : NATO counters for all units, mechanized and motorized for all types missing (Artillery/Mortars/Infantry).
- Change : I remade all sprites for the following units -> Sturmpanzer I Bison, Sturmpanzer V Brummbar, Panzer Ausf. IV G, Panzer Ausf. IV F2, Panzer Ausf. III G, Hummel, Flak38, Flak 36 88mm, Panzerwerfer, Sd. Kfz. 251/9 Stummel. That's the ones that looked the worse, so that's why I remade them, they now look super nice !
- Change : A lot of unit's stats, especially german ones
- Change : Stug III A is now in the artillery category/filter.
- Change : Camera won't move to defensive AI units as it was doing previously, I thought it was useless as they are not moving.
- Change : Reorganized all german artillery in order of strength so when you buy the best is at the bottom.
- Change : More money from captured VPs.
- Change : Easy difficulty now doubles your starting money.
- Fix : Camera glitching, i finally found what it was (Z axis was changing constantly, now its good).
- Fix : HP of the AI being not in the good orientation when you discovered them in the fog of war.
- Fix : Your unit's little red target and little green arrow were being shown like you could move or attack even when the AI was playing.

I forgot to mention in the previous update, and could not find any button to edit the previous event so IMPORTANT PLEASE READ :

If your save / map contains any of those units : Sd. Kfz. 251 / SS infantry (the STG one). Your map / save is broken and will not launch as they have been removed from the game.

Update #38

- Added : 1 new scenario for the US campaign.
- Added : Moving the camera using WASD (Sorry it took so long, I forgot about it).
- Added : Motorized / Mechanized units. When buying infantry or artillery, you can choose as an option to motorize or mechanize it (trucks/half tracks). Trucks give a +2MP bonus, whilst Half tracks give +1MP, +1 Armour, +1 soft damage. It obviously costs an extra cost to get either of the option, +20 for trucks, +50 for half tracks. You can still use your infantry normally to capture VPs.
- Added : Elite units (SS, Red Guards only for now). When selecting the "Elite unit" option in the store, the unit you will buy will instantly get lvl 4. It will also have a little icon to symbolize its an elite unit.
- Added : Visibility of the selected unit in the store.
- Change : Disposition of stats and other things in the store.
- Change : Reduced the size of the infantry sprite (all kinds, all countries).
- Change : Flags are now shown under the units and other sprites.

Haven't added the NATO counters for motorized/mechanized units yet, they will get the same icon as usual units get. I'll make it available in next update.

Update #37

- Added : 5 brand new musics ! (I'll try to make it possible for you to put yours into a folder and that the game accesses this folder so it can read them from there).
- Added : 1 more scenario for the US : Operation Market Garden.
- Added : A new button in the map editor, the "Replace" button that basically when clicked on when having a unit selected, it will just sent the unit back in to the reserve of the selected player instead of deleting it completely.
- Change : I reinstated the possibility for the AI units that are set as defensive to leave this move and capture any enemy VP that is within a 2 tiles radius. You'd better watch out for those units you left alive until now, because you did not really need to kill them ... Now they will capture stuff back.
- Change : Only resupplying the HP of the units will now prevent it from attacking any further during the turn. You still can resupply the ammo and the fuel and still be able to attack, your MP will still be set to0 for the turn.
- Change : All the units of the map "Eastern front 1941" have been placed and selected according to historical ones. It's going to be a lot of units, YES. I mean it is. Haha.
- Change : Units stats changes for : T-34/85, IS1, IS2, IS3, PaK43, PaK44, Hornisse, Maus, SMK.
- Fix : Clicks going through the UI when hitting "Resupply".
- Fix : Freeze when deploying core units in a second scenario.
- Fix : AI walking on river (yup, again, damn AI hehe).
- Fix : Popup not disappearing when clicking in the map editor (really minor thing).
- Fix : Save/Load not refreshing in a scenario, when quicksaving for example, would not show the newly made quick save.

Patch for #36

- Change : More steel from captured VPs (1/3rd more).
- Change : Panzer 38(t) E sees its armour increasing to 3 and its price increasing to 130.
- Change : Reinstated the AI planes going back to base when they have no more ammo or when they are low on fuel (I previously disabled it for easier bug fix, but as now everything seems fine I re-added it).
- Fix : Removing units in the map editor caused in-game crashes because it was not removing them properly. If you made custom maps, I advise quickly changing the number of players, so it will reset all list of units for the players and wont cause any crashes. If you made a map and never removed units, then its fine. Problem really came from removing units in the editor.
- Fix : Raining instead of snowing on campaign maps.
- Fix : Visual fo units clipping / glitching with activated option "follow AI movements".
- Fix : URSS AI crash/freeze because of the fact that I added the Sherman yesterday and did not do it properly apparently.
- Fix : Clicks going through the UI (all the buttons located in the bottom right corner of the screen).
- Fix : When clicking on the notification, if it is a unit that died and its tile was in the fog of war, previously clicking on the notification would illuminate the tile where the unit has died and therefore adding one tile to your field of view. The fix basically set the tile back to fog of war after it flashed.

Update #36

- Added : 3 scenarios to the US campaign.
- Added : BT-7. BT-7A. Sherman M4A3 (lend lease). For the USSR.
- Change : Made possible to upgrade the units on any other tile than a city.
- Change : Units move quicker on the board (almost twice as fast as before).
- Change : Code modification for the AI, it plays FASTER THAN EVER. 14s in #36 to play the first turn on the Eastern front map, instead of 1min04 in #35.
- Change : Desert roads have been moved in a new category in the map editor.
- Change : Bridge roads have been moved in a new category in the map editor.
- Change : Range of the Brummbar and sturmtiger has been increased from 1 to 2.
- Change : Soft damage of the Grille have been increased from 5 to 7.
- Change : Armour of the Sherman M4A3 has been decreased from 5 to 4, price decreased from 230 to 200.
- Change : Hard damage of the BT-5 has been increased from 4 to 5.
- Change : M8 Scott : soft damage increased to 6, range decreased to 2, price increased to 190, hard damage increased to 5.
- Fix : Core-unit number not being reset.
- Fix : Moving planes on the map of Europe or the Eastern front was freezing the game.
- Fix : Resupply popup not going away in some cases.
- Fix : Forgot to change the hard and soft damage of the Soviet light infantry, now set to 3 and 3.