Patch v1.04
What's New?: Release Candidate (RC) v1.04 from v1.03
[h3]Major Game/Gameplay Changes[/h3]
[h3]Skin Changes[/h3]
[h3]Achievement Changes[/h3]
[h3]Bug Fixes[/h3]
[h3]Major Game/Gameplay Changes[/h3]
- The level cap has been raised from 30 to 100.
- The damage of enemy projectiles has been increased across all difficulties.
- Some variability has been added to enemy accuracy, which means that they will miss more often than they did in previous builds.
- The movement speed of the skeleton knights has been increased dramatically. These enemies were initially intended to be a fast and immediate threat to the player, requiring swift action to avoid death. Their slow movement speed wasn't cutting it, and so we increased it.
- The "kill counter" time window, that is, the time window for which enemies can be killed and contribute to a double kill, multikill, etc. has been increased. This was because some enemies could be killed relatively close to one another and it wouldn't register with the current settings.
- The timer "between waves" is now more variable, and increases with increasing wave. This is so there isn't a large gap of time in between waves in the beginning of onslaught, and no "overlapping" waves later on.
- Items that can be "activated" have a 2 second cool down when they are equipped before they can be used. This was to fix a bug in RC v1.03 (see "bug fixes" below).
- Due to encryption efforts, we have changed how often the game autosaves game data. This is to increase game performance over previous game versions.
- Steam Cloud saves are now stored based on Steam user, rather than by computer. This was to allow multiple Steam users on the same local computer to have independent cloud saves.
- Note: The next time you boot Bowmen, the game should automatically copy your saved game data locally to your new Steam user folder. If you had an issue, however, with your saved game data due to this update, contact us on the support forum for Bowmen on Steam and we will assist you further.
[h3]Skin Changes[/h3]
- The Panda skin has been added to the game, which unlocks for every Steam account that has purchased the game during Early Access. This skin will growl at enemies after receiving a double kill or higher during onslaught. Since this is an Early Access exclusive, this skin will be available for a limited time up until the game's official launch later this year.
[h3]Achievement Changes[/h3]
- The level requirement for the achievement Blood Soaked has been increased to 30.
- The level requirement for the achievement Inside Good, Outside Bad has been increased to 50.
[h3]Bug Fixes[/h3]
- We fixed an issue where some items could be picked up in an "activated" state. This meant that when they were turned off from the "activated" state, it in some cases readjusted the player's stats incorrectly. This issue was fixed by adding a short cooldown upon pickup to items that can be activated, and adjusting how items modify player stats.
- We fixed an issue where the chat rank (i.e. the rank that appears next to a user's name in Bowmen world chat) was not always updating correctly, especially when switching between Steam accounts.
- Steam cloud saves are now correctly being stored and updated on the Mac version of the game client.
- Fixed some minor GUI issues where you could spam the "back" button on some menus and re-trigger the fadeout repeatedly to another scene.