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Skid Cities News

Quick bug fixing release

A bug fixing release. I went through all of the bug reports that were still pending and tried to squash all of them.

🩹Fixed (finally) the camera movements: Now clicking on the 'View' button works without stutters, and you are not weirdly stuck anymore when you reach the edges of the map (thanks @Korwinator2015 and others for the heads up!)
🩹 Fixed Pressing Space to pause/unpause the game once again clicks random UI buttons like rotate, move level and zoom (thanks @Guardian_GI for the heads up)
🩹Fixed cars causing stutters (thanks @Xtal for the heads up)
🩹Fixed typing in the bug report message, the game registers key presses as shortcuts (thanks @Guardian_GI)
🩹Fixed: When you're building roads, the yellow money indicator that appears when you build it displays the amount of cash you have spent on previous building, and not the road itself (thanks @Guardian_GI for the heads up)
🩹Fixed: In certain situations, the city would stop building new zoning (Thanks to @Peri and others for the heads up)
⚖️ Balanced: Underground prisons now accommodate 5X more prisoners (thanks Guardian_GI for the heads up)

I wanted to take a moment and thank the amazing Skid Cities community for helping me in finding bugs and adjustments. Please keep the bug reports coming!!

Introducing Commercial zoning, the first community mod, and more

Hi all! A very beefy update this week. Three major news: Commercial Zoning, the first workshop mod, and critical adjustments to the cyberpunk system

[h2]Commercial Zoning[/h2]

You can now zone commercial services for both poor and rich citizens. The commercial zoning has 4 levels of development and is now required to develop your city after a certain point. They also receive cyberpunk points from buildings around them, and generate taxes.

[h2]First community mod released![/h2]

The amazing Peri from our Discord community released the first-ever Skid Cities mod! You can activate it in-game from the main menu. It will replace the perky slums with futuristic domes for your poor citizens. This is very exciting, and I know for sure that another mod is in the works by another player.
To celebrate the occasion, I'm making the workshop visible to everyone, not only to the Skid Cities players.

If you are thinking about creating a mod, join our Discord here - it's very easy to get started and add crazy cyberpunk stuff to the game!

[h2]Cyberpunk adjustments[/h2]
I found and fixed a big problem introduced to the cyberpunk system in the last 3 days - basically, the value did not reset well, and the buildings will always max out to the highest possible level of cyberpunk. I fixed it, and now the game progression feels a lot more natural, organic, and fun.
I also added some other limitations to your building development - for example, if you don't add an airport, your corporation offices will not go over level 1, regardless of their cyberpunk level. If a building development is blocked in such a way, you can find it out by right-clicking on it.

[h2]Plus the usual[/h2]
A bunch of other bug fixes as usual. Thanks to everyone who took their time to submit the bug reports and help me in the Discord community, I really appreciate it!

🩹 Fixed the delete save game from the main menu (finally!)
🩹 Fixed the progression of the Public augmentations
🩹 Fixed a bug where the city newspaper would report on unlocking a building with no name (it was fun until it lasted)
🩹 Fixed a bug that was causing lag spikes when cars are active

Cyberpunk System update

An update to the cyberpunk system!
While I continue working on bugs and on new features, I focused on making the cyberpunk system better.

Two major changes:
- Now you can see what is creating the cyberpunk level for every building. Just click on the cyberpunk meter!
- Now each building type can bring the cyberpunk level up to 30 and not more. So now if you spam 4 public augmentation centers, your residential will not shoot to level 4, as the influence of multiple buildings of the same type is limited. You will need to get creative!

A couple of other improvements:
- Now the radius of a building will be shown even when the building is invalid, making it easier to place buildings
- Added some cool demolition effects
- Improved the layer's UI, as well as the graph's panel UI

Workshop support and bugfixes

Hi all! Since it was heavily requested, I added full support for the Steam Workshop modding. You can now go to our Workshop and add new building models and types there.

I also created some very detailed tutorials about how to create buildings for the workshop. Spoiler: It's very easy, you just need Unity and Blender!

To celebrate the occasion, I created the first two mods myself. The first one is an additional 3D models for your factories called the Obelisk


The second one is a completely new type of Entertainment building called The Purge


If you are interested in creating mods, please join our Discord here, we have a dedicated channel to modders: https://discord.com/invite/YNNZA2u
Also check out this Youtube tutorial: https://www.youtube.com/watch?v=I3mkjIB9qKA

Other things released this week that you might have missed:

🚤 Huge performance gains: I moved a lot of the logic to your second CPU core, now the game runs a lot faster and without stutters, even with huge cities!

🚀 The rocket port is now launching an actual rocket every 60 seconds

🆕 NEW Building: Plaza. Your poor citizens really appreciate city plazas where they can buy street food and hang out. Works as a road, connecting your city
🆕 NEW Building: Canals. Add waterways to your city. Ok, it's not exactly water but you get the idea. Residentials of all types of wealth really like it. Bridges not possible yet.
🆕 NEW Building: Drone Cargo Station. This building will make the factories below, around, and on top of it stronger. Has to be built in the sky but does not require any structure below, as it's a floating station. Sponsored by one of the biggest e-commerce corporations in the Island of California!.

🐛Bug reporting tool. If you see a bug, just press Escape and click on 'Report bug'. I will fix it! The tool will also upload your current city to the SkidCities server, which will help me debug a lot

Bugfixes:
🩹 Fixed: Uncontrollable rocket spawning
🩹 Fixed: Some issues with the new optimization system would sometimes lead to negative cyberpunk score for certain buildings