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Skid Cities News

Quick patch: Fixes, colors, and more

Hi all!
A bug fixing and adjustment weekend update. I am working on an art and color scheme overhaul, but in the meantime, I wanted to address some bug reporting:
🌪️ Better terrain generation: Rivers now show up on the map more consistently
🩹 Fixed a bug where clicking on a lot of different points on the map before creating a city would crash the game. This may still happen from time to time, but it should be way rarer (Thanks ViroX for the report!)
🩹Fixed a bug where some cities would not load anymore (Thanks Pacer for the report!)
🩹 Fixed a bug that would leave the game hanging if you selected 'New game' from within a city
🎨 Updated UI color scheme
🎨 Updated Island of California terrain
🎨 Better colors for day view

Introducing: Persistent, non-competitive multiplayer

Do you know how in Skid Cities you can pick where to build your city in the world? Well, now you can choose to do it in the online Skid Cities world. You will see the cities built by other Skid Cities players. You can build next to them to get bonuses. One, huge, persistent Skid Cities World!

Also, with this release, I'm introducing the region selection. Not only you can build in the Island of California or the Federal Trade Authority, but you can decide where inside these areas.

It works like this: First, you can decide whether your game will be shared online or not:


Then you of course pick the region:


Now you can decide where to build your city exactly. Different points on the map have different values for mountains, rivers, and temperature, which will affect your terrain:


You can see what the other players are building and start a city next to them to get bonuses!

If you are worried about the space running out, don't be. Each geography has 57,000 possible locations at minimum.

This is just the start! Right now, the bonuses that you get when starting a new city are fairly simple, based on the population of the nearby city - the bigger the nearby city, the bigger the bonus on the demand. I plan to add more interesting and powerful bonuses in the future, as the world is built by players worldwide. I also want to keep adding new geographies - the Republic of Texas and Norde are next.

Bug fixing and performance patch

Hey all! A small but mighty bug fixing and performance release:
🏎️ (Important) Fixed long stutters on big cities caused by cars: Now the game runs a lot smoother on bigger cities with a lot of vehicles spawning
📊 Fixed: Loading bar sometimes becoming larger than life
🗺️ Fixed: Moving on the minimap sometimes bringing you to the wrong city level
🔍 Fixed: When zooming too fast, you sometimes would bounce back

Small update: Improved terrain performance, better underground terrain

A small update with some adjustments to the new terrain feature:
💨 Faster rendering of natural water (lakes and rivers), up to 40% faster!
⚖️ Better underground terrain generation: less busy and more forgiving

Introducing: Bridges, mountains, rivers, lakes

Hey cyberpunk builders! Excited to introduce the first iteration of procedural terrain generation in Skid Cities.

[h2]Terrain Generation[/h2]

It will not affect existing cities, so if you want to try it out, create a new city.
The first time that you will create a city, a procedural terrain will be generated. In this first iteration, the terrain may contain:
- Rivers
- Lakes
- Mountains
I really like terrain generation as it makes every city you create unique, and it allows you to take advantage of the natural terrain to build your city!
Your first underground level will be affected as well. Your pipes will have to work their way around underground mountains and rivers.

[h2]Bridges & Canals[/h2]

This release also introduces bridges to let you build roads on top of rivers, lakes, and city canals. Just build a road on water and the game will take care of the rest.

This release also introduces the canal network. Your canals will need to be connected to a natural body of water in order for them to work. Just drag your canals to a natural lake or river.

[h2]Minimap[/h2]
I've also included a handy minimap on the bottom left. It shows both the natural landscape and your city structure from the top. If you zoom in, it will also display your field of view. Click anywhere on the minimap to move the camera, fast.

[h2]Bug fixes & performance[/h2]
On top of these, I focused my efforts on bug fixing and performance:
🩹 (Important!) Fixed the annoying bug that spawned a building but did not calculate it when expanding roads and other city data
🩹 Fixed the camera sometimes moving too near and becoming black
🏎️ Improved car performance
🩹 Fixed player movement stutters
🩹 Fixed main menu music too low for new players
🩹 Fixed gun shop of level 2 (poor commercial) not having a name

[h2]Other things[/h2]
💥 When a level 4 building is downgraded, buildings built on top of it will be destroyed as they have nowhere to stand
👀 Added more opacity when working on upper levels
🚀 The rocket port unlocks based on population