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  3. v2.4.8

v2.4.8

v.2.4.8 (January 9, 2025)
  • Added: "Exclude Unused Tilesets" option in the Import Scene panel.
  • Added: "Apply tileset to the selected faces" action can now have a custom key binding and can also be pinned.
  • Added: "Keep undocked Animation panel in front" option in the Settings > Animation section.
  • Added: When an object instance,bone, or entity is selected it will now be highlighted in the Animation panel.
  • Removed: "Prevent Duplicate Tileset Names" option in Import Scene panel has been removed. It will now always keep tileset names unique by default. When you rename tilesets, it prevents you from specifying a name that has already been taken anyway, and duplicate names can cause export issues.
  • Changed: The Tileset list, and Palette container heights can now be expanded further.
  • Changed: The Tileset list container can now have a separate size for each of the Tileset, UVs, and Painting panels.
  • Improved: Clicking the x to close the animation window or tileset window will now dock them back to the main window.
  • Improved: When loading Prefabs it will auto rename tilesets if their name already exists.
  • Improved: When Animation panel was undocked, the Edit > Windows > Animation menu item would open an empty panel.
  • Fixed: When the option "Painting right-mouse function" is set in the Tileset settings, single-clicks wouldn't work properly when painting to the canvas.
  • Fixed: The Next button for the bottom tileset in the "Combine Tileset" panel would go to the previous tileset instead of the next one.
  • Fixed: Subdivide action would apply to tiles that had vertices selected even if the face wasn't. Now it only should apply to selected faces.
  • Fixed: A duplicate tileset name wouldn't get renamed if any succeeding tilesets had the same name.


Remember to report any bugs you may encounter!

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