v2.5.0
v.2.5.0 (February 4, 2025)
Also, the 14th CrocoJam has recently finished. Check out the submissions!
Remember to report any bugs you may encounter!
Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
- Added: You can now drag images into the Crocotile window to import them.
- Added: "Select Entire Tileset" keybinding in the Tileset panel that will select the entire tileset. Ctrl+A is the default binding.
- Added: "Copy/Apply Tileset only (not UVs)" option in Edit > Settings > Draw Mode. If enabled, only the tileset will change when eyedropping tiles from the scene, or applying the tilebrush to existing tiles.
- Added: "Copy/Apply Tileset only (not UVs)" keybinding in Edit > Buttons > Draw Mode. This toggles the corresponding setting.
- Added: Tileset palettes can now be named.
- Added: Primitive Spacing inputs in the Transform panel to specify the spacing when using the Primitive brush. If set to 0, it will use the grid rounding value.
- Added: Customizable colors for vertices in Edit > Settings > Edit Mode panel. Each vertex color option needs to be a different color.
- Fixed: Pasting translucent pixels in the Painting panel now takes into account the Alpha Application mode.
- Fixed: Movement in Freelook mode would be incorrect if the camera's up direction was set to a different axis.
- Fixed: "Next/Previous Prefab" keybindings wouldn't work.
- Fixed: If vertices were selected, hovering over their UVs in the UVs panel would highlight the vertices red and wouldn't unhighlight them.
- Fixed: Setting a vertex weight of 0 for a bone wouldn't unassign the bone from the vertex. Now it should.
- Fixed: If auto-flatten was enabled and dragging a single vertex caused multiple UVs to change, it only created undo states for the single vertex. Now it should apply to all changes.
- Fixed: Extruding with Alt+E without using the Gizmo wouldn't use gridrounding value. Now it does.
- Fixed: If a UV animation was given a blank name, it couldn't be named anymore.
- Fixed: If closing Spinning Gif panel or Movie panel before finished process, it would cause errors.
- Fixed: Select weighted/unweighted vertices actions wouldn't work on unskinned tiles.
Also, the 14th CrocoJam has recently finished. Check out the submissions!
Remember to report any bugs you may encounter!
Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!