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  3. v2.5.2

v2.5.2

v.2.5.2 (February 24, 2025)
  • Added: Smoothing Groups feature. When exporting using the "Smooth" setting for normals, smoothing groups can be used to increase control over which tiles smooth together. The ability to set a smoothing group for selected faces is located in the Transform panel. Check the documentation for more information.
  • Added: "Vertex Color Application Mode" option in Edit > Settings > Draw Mode. Can be set to "None" (simply overwrite the color values) or "Alpha" (apply the paint color over the current color based on the alpha value).
  • Added: "Eyedrop Vertex Alpha Color" option in Edite > Settings > Draw Mode. This controls whether the alpha value is sampled when eyedropping a vertex color.
  • Added: "Vertex Color Application Mode" option to the Bake Lighting panel. Setting it to "Standard" will allow a cumulative approach so that previously set vertex colors can be combined with the baked lighting. If set to "None" it will simply replace the previous vertex colors.
  • Added: "Zoom Speed" option in the Edit > Settings > Camera panel.
  • Added: "Set Tilebrush size from eyedropped UVs" option in Edit > Settings > Draw Mode. When eyedropping existing tiles in the scene, the Tilebrush will adjust its size to match the UVs if this setting is enabled.
  • Added: "Freelook Mode" action now has a "Type" option, allowing the use of a mouse button.
  • Improved: "MagFilter" and "MinFilter" properties of tilesets now get exported with gltf/glb/dae files.
  • Changed: Warning message related to an unused tileset when opening export panel will now only popup when exporting if "Limit export to currently selected tileset" option is enabled.
  • Fixed: Cloning tilesets wouldn't copy the tileset material properties.
  • Fixed: Loading a settings.ini file from the Settings panel would crash the program.
  • Fixed: When exporting with "Merge Vertices", if the removal of collapsed triangles caused a tileset to not be used by any tiles, the gltf/glb formats would have messed up geometry.


Remember to report any bugs you may encounter!

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