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  3. v2.5.5

v2.5.5

v.2.5.5 (April 21, 2025)
  • Added: "Duplicate Action" option in the Animation panel.
  • Added: Animation context-menu now has options to change the Attribute for all listed Actions, as well as an option to change the Components. This makes it simpler if you need to change all of them.
  • Added: The Animation context-menu now has options to Add new keyframes or Remove all keyframes at the current Time in the Timeline for all listed Actions.
  • Added: The viewport now has some extra information at the bottom that displays the crosshair position, selection size, and edge length. The unit of measurement can be toggled with the button nearby to switch between Meters and Pixels.
  • Added: "Toggle Vertex Color Application Mode" keybinding/pin for toggling how the color values are applied to vertices (this toggles the option found in the Settings > Draw Mode).
  • Fixed: While editing an Object, if its origin point is moved, the Object would become unselectable.
  • Fixed: "Set all Object's origin points to Crosshair" action (located in a Layer's context menu) wasn't working properly with skinned or animated objects.
  • Fixed: When importing non-native models, it could have incorrectly positioned the geometry if the "Import Scale" option in the Settings was set to something other than 1.
  • Fixed: Exports in Dae format had inverted faces for object instances with negative scales.
  • Fixed: Importing textures from absolute filepaths stored in .mtl files wouldn't work.
  • Fixed: Importing models wouldn't set names of tilesets to their filenames.
  • Fixed: Unhiding a skinned mesh wouldn't set bones visible until scene panel was reopened.
  • Fixed: Wireframe of instances could be rendered if object is nested/hidden inside bones.
  • Fixed: When loading, skinned objects that were hidden were being rendered.
  • Fixed: Alt key could get stuck in Animation panel, causing keyframes to be unintentionally duplicated while dragging.
  • Fixed: When the Animation panel was refreshed, the scroll position wouldn't be accurately set.
  • Fixed: The Undo, and Redo buttons at the top of the viewport wouldn't check if the Animation was currently playing, which could have caused some issues.
  • Fixed: When panning the Painting canvas with middle mouse button, it would interfere with the process of drawing straight lines using the Shift key.


Remember to report any bugs you may encounter!

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