1. Crocotile 3D
  2. News
  3. v2.6.4

v2.6.4

[p]v.2.6.4 (December 11, 2025)[/p]
  • [p]Added: "Texel Density (UV Scaling)" settings for Current and New projects. This affects how flattening/unwrapping of UVs are scaled, allowing you to control the texel density in those processes.[/p]
  • [p]Added: "Scene Vertex Colors" panel where you can adjust specific vertex colors for the entire scene. A keybinding can also be set to open the panel, as well as a pinnable button. Otherwise, it can be opened via the Edit Mode context menu, in the Vertex > Vertex Colors sub-menu.[/p]
  • [p]Added: "Merge Theatre Acts with same name" option when importing scenes.[/p]
  • [p]Added: "Vertex Color Multiplier" option in the Bake Lighting panel.[/p]
  • [p]Added: Separate settings for Current Project and New Projects for Modulate2x, Default Vertex Color, and Vertex Color Multiplier. The current project settings now get saved to the .crocotile file and reloaded.[/p]
  • [p]Added: "Snap Crosshair to Vertex" keybinding now has "Key Only", "Mouse Only" and "Key and Mouse" options.[/p]
  • [p]Added: "unpinned" and "pinnable" can now be used when searching in buttons panel in addition to the "pinned" word.[/p]
  • [p]Added: "Allow Refresh Default" option in Edit > Settings > Tilesets. Controls whether tilesets have their Allow Refresh setting enabled or disabled when they are created or imported.[/p]
  • [p]Improved: More panels have had their formatting improved to work with Button & Input Scaling.[/p]
  • [p]Fixed: Erasing vertex colors wouldn't use the "Default Vertex Color" value that is set in Settings > Draw Mode.[/p]
  • [p]Fixed: When vertex colors were disabled and mod2x was enabled, colors were still modified.[/p]
  • [p]Fixed: Skinned mesh would still be visible when removing all instances of a Skinned object. Also toggling Skin property would reveal the mesh even if no instances were in the scene. [/p]
  • [p]Fixed(?): When dragging a .crocotile file onto the crocotile3d.exe to open and if a default tileset was set in Crocotile, it would cause an error.[/p]
  • [p]Fixed: Importing a rigged scene with act/theatre segments sometimes wouldn't import properly.[/p]
  • [p]Fixed: Importing a rigged scene sometimes wouldn't apply vertex weights.[/p]
  • [p]Fixed: When pressing delete to remove something while "Object Mode Hide All" is set, objects reappear when they shouldn't.[/p]
  • [p]Fixed: When "Object Edit Hide All" is enabled tiles might end up invisible when undoing/redoing.[/p]
  • [p]Fixed: Changing the name of a Bone wouldn't refresh its name in other lists.[/p]
  • [p]Fixed: Rectangle tile fill operation wouldn't accurately show box when dragging.
    [/p]
[p]
Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]