v1.4.1
In this latest update there is now a button in the Tileset tab to select the Wrap mode for the currently selected Tileset. Instead of defaulting to Repeat mode, each tileset will default to Clamp to Edge. Tilesets with Clamp to Edge mode will not be required to have 'power of two' texture dimensions, however, if you are using Repeat mode or Mirrored Repeat mode, your tilesets will need 'power of two' width and height dimensions (in pixels) otherwise they will appear blurry. Examples of Power of two dimensions are; 2,4,8,16,32,64,128,256,512,1024. Using Repeat mode, or Mirrored Repeat mode will allow you to repeat a texture across an image by shifting the UVs outside the image bounds.
Another notable feature added is the Vertex Normal options when Exporting. You now have the option to choose between Flat and Smooth normals. Flat will produce the impression of hard edges between polygons whereas the Smooth option will average the normals between polygons to give the impression of a blended/smoothed edge. You can specify the Angle Threshold to control which polygons get blended. If the angle between polygons is within the specified angle, the edge between them will appear smoothed.
When loading palettes, you can now import .pal, .ase, .gpl, and .png files. If you choose a png files, it will extract all the unique colors in the image and create a palette from it.
Check the patchnotes below for a full list of improvements.
Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Remember to report any bugs you may encounter!
Another notable feature added is the Vertex Normal options when Exporting. You now have the option to choose between Flat and Smooth normals. Flat will produce the impression of hard edges between polygons whereas the Smooth option will average the normals between polygons to give the impression of a blended/smoothed edge. You can specify the Angle Threshold to control which polygons get blended. If the angle between polygons is within the specified angle, the edge between them will appear smoothed.
When loading palettes, you can now import .pal, .ase, .gpl, and .png files. If you choose a png files, it will extract all the unique colors in the image and create a palette from it.
Check the patchnotes below for a full list of improvements.
Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Remember to report any bugs you may encounter!
- Changed: There is now a button in the Tileset tab to toggle between the texture wrap modes (Clamp to edge, Repeat, and Mirrored repeat). Tilesets default to Edge mode, and require manually changing if you need them to repeat their texture. Repeating textures will appear blurry if the tileset image dimensions aren't a power of two (2,4,8,16,32,64,128,256,512..etc).
- Fixed: Replacing a tileset with an updated version using "Replace Tileset" wouldn't work.
- Added: Vertex Normal Type/Threshold options when Exporting. Specify the angle in degrees where normals become averaged. If the angle between surfaces are within this angle, the vertex normals will be averaged betweeen them. (Note: a value of 90 produces strange results, so use 89 instead).
- Added: Checkbox in export options to select/deselect all layers and objects.
- Changed: Adjusted some of the interface styling to be more consistent.
- Added: Load different palette formats (c3dpal, pal, ase, gpl, png). You can choose a png image and it will find all the opaque colors from it.
- Added: Remove Duplicate colors option in the Palette menu. This will remove any duplicate colors in your palette.
- Changed: Tilesets now get refreshed whenever the application is focused (if auto refresh is enabled). Returning from a paint program will trigger the refresh.