v1.4.8
v.1.4.8 (May 30, 2020)
Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Remember to report any bugs you may encounter!
- Fixed: Could click on vertices and faces that were beyond the camera view distance, causing them to become selected.
- Fixed: Sometimes couldn't erase tiles that were flipped/rotate/reversed.
- Fixed: Select all would cause errors if trying to select all tiles of a mirrored object.
- Fixed: Click and dragging UV coordinate of a triangle (where two coordinates of the same tile overlap) in the uv panel would not separate the uv coordinates.
- Fixed: When loading new scene, the uvs weren't cleared.
- Fixed: Deleting an input value in the Tileset window without setting it to another value would leave it empty and undefined.
- Added: UVs context-menu now has a 'Round to nearest pixel' action to set the selected UV coordinates to the nearest pixel.
- Added: Hold Shift while dragging UVs to snap onto other UVs hovered over. Also moves UVs using a precision of 1 pixel.
- Added: A new Base Pixel Unit in the settings to control how many pixels per meter (one 3d unit). It is located in the new Project section of the settings.
- Changed: Tilesize and tilescale now work in conjunction with a Base Pixel Unit that is defined in the settings.
- Changed: The Grid rounding value can now be set to any value irrespective of the tilesize.
- Changed: UV Padding for the left, right, top, and bottom of a tile can now be set. This enables the ability to separate tiles by 1 pixel and then use padding on just the right and bottom sides or just the left or top for example.
- Changed: Pressing spacebar in any tab with Tileset window in focus will now also pass the keypress to the main window.
Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Remember to report any bugs you may encounter!