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  3. v1.4.9

v1.4.9

There are many new additions to this version! A way to render out animated spinning gifs, Dithering for paint tools, Visual guides while painting such as grid lines, and a UV overlay. There are also new flip/mirror and rotate actions for paint selections. You can transfer UVs to the tileset by auto-tracing their lines or filling in their polygons. Plus more changes and fixes!

Check the patchnotes below for a full list of improvements!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery

Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb


Remember to report any bugs you may encounter!

  • Added: Render spinning Gif animations. Edit > Render > Spin Gif
  • Added: Dither option in the Painting tab for the pencil and eraser tools. Adjust the slider at the top to control the amount of dithering.
  • Added: Grid option in the Painting tab. Displays a grid overlay using the tilesize dimensions.
  • Added: UV option in the Painting tab. Displays the UVs of any currently selected tiles.
  • Added: Mirror, Flip, and Rotate buttons in the Painting tab for transforming selections with the Marquee, Lasso, and MagicWand tools.
  • Added: Transfer UVs to the texture by auto-tracing their lines. Select the Paint > Trace option from within the context menu inside the UVs tab.
  • Added: Fill in areas of the tileset that are inside the selected UVs. Open the UV context menu and goto Paint > Fill solid, or Fill checkered.
  • Added: A checkered option in the Create blank tileset panel. This will create a checkered pattern based on the Checker Size value in the settings.
  • Added: A checkered option in the Resize tileset panel. If canvas is enlarged, this will create a checkered pattern based on the Checker Size value in the settings.
  • Added: A checkered option for the paint bucket tool. This will fill an area with a checkered pattern based on the Checker Size value in the settings.
  • Added: Export UV map option. Open the UV context menu and goto Paint > Export UV map. This will allow you to save out the UVs as an image file.
  • Added: Hold Alt key to prevent selecting a vert when clicking it, incase you want to move crosshair to it without selecting the vert.
  • Changed: Dragging a vertex would cause the crosshair to get repositioned. Now it won't get repositioned when dragging verts.
  • Changed: UV padding can now be set to a fraction, such as 0.01.
  • Changed: Using the Scrollwheel will now zoom in the Tileset/UV/Painting panels.
  • Changed: Create blank tileset panel now uses the paint colors as default.
  • Changed: Contiguous option for the Paint Bucket and Magic Wand now use an icon to toggle instead of a worded checkbox.
  • Fixed: The grid rounding value would become a fractional number or become inaccurate when loading a new scene after having used a custom base pixel unit.
  • Fixed: There would be small gaps between tiles due to some unknown inaccuracies. New tiles now have their vertices snapped to any old vertices that are very closeby.
  • Fixed: Dragging verts would be locked to the x,y,z axis. Now it drags them based on camera direction.