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  3. v1.5.3

v1.5.3

In version 1.5.3 there is now a new Block tool and Sticky tool! These allow you to add tiles and build your scene quicker. Watch the video below to see them in action. You can add and remove blocks similar to Minecraft, and place them at other angles as well as edit their shape and geometry. The Sticky tool allows you to add tiles next to other preexisting tiles without having to move the crosshair. The tilebrush just snaps to the edges of tiles that your mouse hovers over.

There are also many other additions, changes, and fixes so check the patchnotes below for a full list of improvements!

[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery

Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb


Remember to report any bugs you may encounter!

v1.5.3 (September 19, 2020)
  • Added: New Block tool for drawing blocks into the 3d scene. Add or subtract blocks like Minecraft and then modify and shape them further.
  • Added: New Sticky tool for drawing tiles into the 3d scene. This allows you to easily snap new tiles to pre-existing tiles in the scene without moving the crosshair.
  • Added: Holding Shift while using Sticky tool will rescale the tile to the size of the edge a tile is sticking to.
  • Added: Press Alt+C to snap the Crosshair to the nearest vertex that the mouse is hovering over.
  • Added: Spanish language is now available in the application (press F2 to open the About panel and select from the Language dropdown list).
  • Added: French language is now available in the How To documentation page.
  • Added: Option in the Transforms tab to select between Pixel units and Meter units when translating positions.
  • Added: The context menu in Edit mode now has a "Crosshair" submenu with "Center to Selection" and "Round to Grid" items.
  • Added: Shortcut key for toggling wireframe on tiles (Ctrl+9).
  • Changed: Applying UVs from the Tilebrush onto an existing tile by holding Alt can now be applied across multiple tiles by clicking and dragging.
  • Changed: Centering the crosshair to the selection would automatically round it to the grid. This is now fixed, and only applies when "Lock Crosshair to grid" is toggled in the settings.
  • Changed: Added shortcut key information to the buttons in the main window and the paint tools in the paint tab.
  • Changed: Copying and Applying UVs to and from the Tilebrush will now also change the tileset as well.
  • Fixed: Clicking the Edit/Draw Mode button at the top of the scene wouldn't enable/disable their corresponding shortcut keys.
  • Fixed: Mouse wheel wouldn't scroll in the Tranform tab and Scene tab.
  • Fixed: Undoing/Redoing a change to the base pixel size could fail due to the Settings panel being closed.
  • Fixed: Exporting multiple objects would fail if "Export all images/mtl" was unchecked and objects weren't using any tiles from currently selected tileset.
  • Fixed: If pressing multiple mouse buttons at the same time over and over again, it would cause an error that would make the scene become unresponsive.
  • Fixed: Adding prefab objects to the scene via left-clicking would not take into account if there was already an object placed there.
  • Fixed?: Undoing the 'Combine Tileset' operation wouldn't restore some tiles to their correct tileset.