v1.3.8
Version 1.3.8 has various improvements, fixes, and a couple new features. Check the patchnotes below.
- Improved: There still were issues with Merging vertices on export. Changed the way vertices were merged to fix these issues.
- Fixed: Setting the tilesize wouldn't update the grid-rounding value.
- Fixed: Opening a new blank scene may not have kept settings that were previously set.
- Fixed: Splitting or sub-dividing a tile inside an object would cause new instances of that object to have those tiles highlighted.
- Fixed: Saving a scene would add an incorrect item to the Load Recent list located in the file menu.
- Fixed: Deleting objects and instances would potentially cause issues if undo/redoing those deletions while editing other instances.
- Improved: When clicking a vertex, sometimes it would select other vertices behind it that were being hovered over. Changes were made to help prevent this.
- Improved: Selecting a single point consisting of multiple vertices would sometimes not select all of them if some tiles were facing away from the camera.
- Added: Option in the settings to lock the crosshair to the grid. This helps prevent the crosshair from getting offset or misaligned.
- Added: Shortcut key (Alt+C) to snap the crosshair to the grid. Useful to quickly snap the crosshair to the grid if you haven't been locking it to the grid.
- Fixed: In some cases, drawing tiles to the scene would position them slightly offset from the crosshair plane.