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  3. v1.7.3b

v1.7.3b

v.1.7.3b (November 22, 2021)
  • Added: "Center to selection bounds" has been added to the 3d context-menu; Right-click > Crosshair > Center to selection bounds, or press Alt+Shift+C.
  • Added: "Center Crosshair To Layer Bounds" as been added to the Layer context-menu in the Scene panel. This will center crosshair to the bounds of the Layer (including sub-layers).
  • Added: You can now specify the spacing amount that the Prefab brush rounds itself to. The inputs are located at the bottom of the Scene panel.


v.1.7.3 (November 18, 2021)
  • Added: "Add selected tiles to new Tileset" is now also accessible from the Tileset context menu.
  • Added: "Set all object's origin points to crosshair" has been added to Layer context-menus in the Scene panel. This will set all origin points of objects within the layer (and sub-layers).
  • Added: "Set to crosshair" operation added to the UV panel. Accessed in the context-menu > Transform > Set to crosshair, or by pressing the . key.
  • Improved: Importing .c3dp prefabs will now check to see if textures already exist in scene and will use those.
  • Fixed: Undoing/redoing the imports of prefabs wouldn't process textures correctly.
  • Fixed: Selection highlight wouldn't display properly for tiles with transluscent textures.
  • Fixed: Wireframe wouldn't display properly over the selection highlight.
  • Fixed: Copied tiles could be pasted into loaded scenes, causing unsynchronized tileset issues.


Remember to report any bugs you may encounter!

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