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  3. v1.9.3 & v1.9.3b

v1.9.3 & v1.9.3b

v.1.9.3b (July 24, 2022)
  • Added: Keybindings for incrementing grid-rounding value by a custom amount (Shift+[ and Shift+]), defined in the Settings > General > Increment grid-rounding custom. You can change the keybindings in Edit > Buttons > General > Rounding Down/Up Custom.
  • Fixed: Some users couldn't click on vertices! Due to a regression in the code when changing the way viewport handled stretching.
  • Fixed: Rotating a nested instance would rotate innaccurately if the parent was rotated.
  • Fixed: Gizmo translations wouldn't snap beyond 1 tile increments.


v.1.9.3 (July 23, 2022)
  • Added: Exporting the Scene as a .gltf, .glb, or .dae will now retain the scene hierachy (including animations) unless you choose the "Use single mesh" option. The "Use single mesh" option will combine the exerything into one mesh and export exactly like the previous versions of Crocotile.
  • Added: Pinnable buttons for Face/Edge/Vertex disabling actions. Edit > Buttons > Edit mode > Disable Face Selection.
  • Added: Action to select faces if any verts of the tile are selected. If all faces are selected it will select any faces that touch. Edit mode > Right-click > Vertices > Select Faces connected to Vertices. Also keybindings can be set in Edit > Buttons > Edit mode > Select Faces connected to Vertices.
  • Added: Shortcut keys for New Scene, Export Objects, Import Model (ctrl+n, ctrl+shift+e, ctrl+i).
  • Added: Lights and Camera data are now included in the "Export Scene Data" files.
  • Improved: Import models file window can now select .c3dp files. Before you could only load them by clicking the Load Prefab button in Scene panel.
  • Fixed: The viewport would look slightly stretched when Windows used a different scaling factor for the display.
  • Fixed: Gltf,glb,dae exports should now store the double-sided mode and wrapping mode settings for textures as well as any material settings.
  • Fixed: Exporting objects would fail if the scene was previously exported in the same session.


Remember to report any bugs you may encounter!

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