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  3. v2.3.3

v2.3.3

v.2.3.3 (February 29, 2024)
  • Added: "Auto-Flatten UVs when editing Vertices" option in Edit > Settings > Edit Mode section. If enabled, it will basically adjust the UV coordinates of the vertices as you are transforming/editing them in the 3d scene, expanding or contracting the UVs so that they match the shape of the geometry. You can also set/pin a keybinding for "Toggle Auto Flatten" in Edit > Buttons > Edit Mode, which will toggle this mode on/off.
  • Added: "Select tiles (UVs contain mouse position)" in context-menu of UVs panel. This will select tiles in the scene that have UVs overlapping the current mouse position in the UVs panel.
  • Fixed: Rendering a movie with an Act that has no length would cause it to get stuck if there were UV animations used in the scene. It wasn't able to calculate which UV frame to render when the Act was empty.
  • Fixed: .mtl files couldn't use texture names with commas. Now exporting .obj files will remove any invalid characters.
  • Fixed: Importing a scene while editing an object would cause imported objects to place tiles into the edited object instead. Now it will exit editing objects before importing.
  • Fixed: If crosshair wasn't at 0,0,0 then importing scenes wouldn't import objects correctly. Now it will auto-set the crosshair to 0,0,0 as a workaround.


Remember to report any bugs you may encounter!

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