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  3. v2.4.0

v2.4.0

v.2.4.0 (August 18, 2024)
  • Added: "Backface Culled Vertex Selection" option in Edit > Settings > Edit Mode (Enabled by default). It allows vertices being clickable/draggable if tiles are facing away from camera. If camera-based selection is disabled, vertices are clickable/draggable regardless of the setting.
  • Added: Sine interpolation modes for animation keyframes can now be used. This is useful for a piston style of motion for example.
  • Added: "Edge (strict)" option in the Extrude section of the Transform panel. This option is located in the Edge mode dropdown list. It will make extrusions from edges be more strict and directed perpendicular to the face normal. Though this may cause misaligned vertices due to not averaging the directions between edges.
  • Added: Default keybindings are now shown in Edit > Buttons panel. This should help users restore keybindings to their original values if they want.
  • Added: "Rotate Left Separately" and "Rotate Right Separately" actions in the UVs panel context menu. This will rotate each selected UV part separately and not as a group.
  • Added: "Rotate Left Separately" (Alt+Q) and "Rotate Right Separately" (Alt+E) keybindings available while UVs panel is focused. You can also rebind these actions in the Edit > Buttons panel.
  • Added: "Invert Selection (vertices)" and "Invert Selection (faces)" actions as well as keybindings. You can access these in the Edit mode context-menu under the Vertices and Faces submenus. The bindings can also be set in the Edit > Buttons > Edit Mode panel, and can also be pinned.
  • Improved: How To and Localization pages now can switch quickly between current language being edited and English if you press F8.
  • Fixed: Clicking vertices of backface culled tiles (tiles facing away from camera) wouldn't reposition crosshair if camera-based selection was enabled. "Backface Culled Vertex Selection" setting must also be enabled now (It is enabled by default).
  • Fixed: Vertices weren't draggable from behind (if tiles faces away from camera) if camera-based selection mode was disabled.
  • Fixed: Importing gltf/glb models would cause duplicate tilesets if they already existed in the project.
  • Fixed: Audio files previously loaded would still play if a new scene was loaded.
  • Fixed: "Push Group Against" would push the entire tile if at least one vertex or edge was selected. Now it correctly pushes only what is selected.


Remember to report any bugs you may encounter!

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